Approach-avoidance conflict recruits lateral frontoparietal and cinguloinsular networks in a predator-prey game setting.

IF 2.7 3区 医学 Q2 BEHAVIORAL SCIENCES
Yuqian Ni, Robert F Potter, Thomas W James
{"title":"Approach-avoidance conflict recruits lateral frontoparietal and cinguloinsular networks in a predator-prey game setting.","authors":"Yuqian Ni, Robert F Potter, Thomas W James","doi":"10.3758/s13415-025-01278-0","DOIUrl":null,"url":null,"abstract":"<p><p>Objects associated with both reward and threat produce approach-avoidance conflict (AAC). Although our day-to-day encounters with AAC objects are dynamic and interactive, the cognitive neuroscience literature on AAC is largely based on experiments that use static stimuli. Here, we used a dynamic, interactive, video-game environment to test neural substrates implicated in processing AAC in a more ecologically valid setting. While undergoing functional magnetic resonance imaging (fMRI), subjects (N = 31) played a predator-prey video game, guiding an avatar through a maze containing six types of aversive or appetitive agents. Of the six agent types, two were \"non-AAC\" and either always healed or always harmed the player's avatar on contact. The other four were \"AAC,\" healing or harming the avatar probabilistically. Results revealed that imminence (inverse of distance) between a player's avatar and an environmental agent was a strong predictor of activation in three brain networks: the cinguloinsular (CI), dorsal frontoparietal (DFP), and occipitotemporal (OT). Additionally, two distinct temporal patterns of heightened activation with AAC agents emerged in two networks: the CI network responded with a transient spike of activation at trial onsets, followed by rapid decay, whereas the lateral frontoparietal (LFP) network showed sustained activation across the whole trial. We conclude that, in an interactive, dynamic setting, the roles of the CI and LFP networks appear to be complimentary, with the CI involved in distinguishing between AAC and non-AAC agents when they first appeared and the LFP involved in maintaining a behavioral mode related to the level of AAC.</p>","PeriodicalId":50672,"journal":{"name":"Cognitive Affective & Behavioral Neuroscience","volume":" ","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2025-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Affective & Behavioral Neuroscience","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3758/s13415-025-01278-0","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BEHAVIORAL SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

Objects associated with both reward and threat produce approach-avoidance conflict (AAC). Although our day-to-day encounters with AAC objects are dynamic and interactive, the cognitive neuroscience literature on AAC is largely based on experiments that use static stimuli. Here, we used a dynamic, interactive, video-game environment to test neural substrates implicated in processing AAC in a more ecologically valid setting. While undergoing functional magnetic resonance imaging (fMRI), subjects (N = 31) played a predator-prey video game, guiding an avatar through a maze containing six types of aversive or appetitive agents. Of the six agent types, two were "non-AAC" and either always healed or always harmed the player's avatar on contact. The other four were "AAC," healing or harming the avatar probabilistically. Results revealed that imminence (inverse of distance) between a player's avatar and an environmental agent was a strong predictor of activation in three brain networks: the cinguloinsular (CI), dorsal frontoparietal (DFP), and occipitotemporal (OT). Additionally, two distinct temporal patterns of heightened activation with AAC agents emerged in two networks: the CI network responded with a transient spike of activation at trial onsets, followed by rapid decay, whereas the lateral frontoparietal (LFP) network showed sustained activation across the whole trial. We conclude that, in an interactive, dynamic setting, the roles of the CI and LFP networks appear to be complimentary, with the CI involved in distinguishing between AAC and non-AAC agents when they first appeared and the LFP involved in maintaining a behavioral mode related to the level of AAC.

在捕食者-猎物博弈环境中,方法-回避冲突调动了侧额顶叶和扣带回叶网络。
与奖励和威胁相关的对象会产生避近冲突(AAC)。尽管我们与AAC物体的日常接触是动态和互动的,但关于AAC的认知神经科学文献主要基于使用静态刺激的实验。在这里,我们使用了一个动态的、互动的、视频游戏的环境来测试在一个更生态有效的环境中涉及处理AAC的神经基质。在接受功能性磁共振成像(fMRI)的同时,研究对象(N = 31)玩了一个捕食者-猎物的视频游戏,引导一个虚拟角色通过一个包含六种厌恶或食欲因素的迷宫。在这六种代理类型中,有两种是“非aac”类型,它们要么总是治愈玩家的角色,要么总是伤害玩家的角色。另外四个是“AAC”,即有可能地治疗或伤害角色。结果显示,玩家角色与环境因子之间的临近性(与距离成反比)是三个大脑网络激活的有力预测指标:扣带岛(CI)、背额顶叶(DFP)和枕颞叶(OT)。此外,AAC药物在两个网络中出现了两种不同的激活增强的时间模式:CI网络在试验开始时以短暂的激活尖峰响应,随后快速衰减,而外侧额顶叶(LFP)网络在整个试验中表现出持续的激活。我们的结论是,在一个互动的、动态的环境中,CI和LFP网络的作用似乎是互补的,当AAC和非AAC首次出现时,CI参与区分它们,而LFP参与维持与AAC水平相关的行为模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
5.00
自引率
3.40%
发文量
64
审稿时长
6-12 weeks
期刊介绍: Cognitive, Affective, & Behavioral Neuroscience (CABN) offers theoretical, review, and primary research articles on behavior and brain processes in humans. Coverage includes normal function as well as patients with injuries or processes that influence brain function: neurological disorders, including both healthy and disordered aging; and psychiatric disorders such as schizophrenia and depression. CABN is the leading vehicle for strongly psychologically motivated studies of brain–behavior relationships, through the presentation of papers that integrate psychological theory and the conduct and interpretation of the neuroscientific data. The range of topics includes perception, attention, memory, language, problem solving, reasoning, and decision-making; emotional processes, motivation, reward prediction, and affective states; and individual differences in relevant domains, including personality. Cognitive, Affective, & Behavioral Neuroscience is a publication of the Psychonomic Society.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信