Choose Your Own Adventure: Using Twine for Gamified Interactive Learning in Veterinary Anaesthesia.

IF 2 2区 农林科学 Q2 VETERINARY SCIENCES
José I Redondo, M Reyes Marti-Scharfhausen, Agustín Martínez-Albiñana, Ariel Cañón-Pérez, Álvaro J Gutiérrez-Bautista, Jaime Viscasillas, E Zoe Hernández-Magaña
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Abstract

Veterinary anaesthesia requires theoretical knowledge and quick decision-making skills. Traditional education may not adequately prepare students, while simulation-based learning enhances engagement and skill development. This study evaluates the effectiveness of a Twine-based web system in improving experiential learning, engagement, knowledge retention, and decision-making skills in veterinary anaesthesia students. Five interactive clinical cases were developed using Twine, simulating realistic anaesthesia scenarios with decision points and gamified elements, such as scoring systems and resource management. These modules were accessible on various devices via the web. Following a workshop for second- to fourth-year students of the Degree in Veterinary Sciences, an anonymous survey assessed the module's effectiveness. Quantitative data were analysed descriptively, while qualitative feedback was processed through a hybrid AI-human thematic analysis. Out of 849 invited students, 367 responded (42% response rate). Feedback was highly positive; 90.8% found it effective for training, and 97.0% agreed it improved knowledge. User-friendliness was rated as "easy" or "very easy" by 94.6%. Regarding overall satisfaction, 96.7% of students described the workshop as "good" or "excellent". Some participants suggested improvements in mobile device compatibility and the need for additional resources to understand the concepts better. Twine's interactive format fosters experiential learning while reducing reliance on live animals, aligning with modern ethical standards. Its accessibility via web and translation-enabled browsers enhances its reach. Future research should examine Twine's impact on clinical skills retention and adaptability in various educational contexts, providing a flexible approach to veterinary anaesthesia education through gamified learning.

选择你自己的冒险:在兽医麻醉中使用Twine进行游戏化互动学习。
兽医麻醉需要理论知识和快速决策能力。传统教育可能无法让学生做好充分的准备,而基于模拟的学习可以提高参与度和技能发展。本研究评估了基于twine的网络系统在提高兽医麻醉学生体验式学习、参与、知识保留和决策技能方面的有效性。使用Twine开发了5个交互式临床病例,模拟了具有决策点和游戏化元素(如评分系统和资源管理)的真实麻醉场景。这些模块可以通过网络在各种设备上访问。在为兽医科学学位的二年级到四年级学生举办的研讨会之后,一项匿名调查评估了该模块的有效性。定量数据进行描述性分析,而定性反馈则通过人工智能-人类混合主题分析进行处理。在被邀请的849名学生中,有367人回复了(42%的回复率)。反馈非常积极;90.8%的人认为它对培训有效,97.0%的人认为它提高了知识。94.6%的人认为用户友好性是“容易”或“非常容易”。在整体满意度方面,96.7%的学生认为工作坊“好”或“优秀”。一些与会者建议改进移动设备的兼容性,以及需要额外的资源来更好地理解这些概念。Twine的互动模式促进了体验式学习,同时减少了对活体动物的依赖,符合现代道德标准。它通过网络和支持翻译的浏览器的可访问性增强了它的覆盖面。未来的研究应检查Twine对临床技能保留和适应各种教育环境的影响,通过游戏化学习为兽医麻醉教育提供灵活的方法。
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来源期刊
Veterinary Sciences
Veterinary Sciences VETERINARY SCIENCES-
CiteScore
2.90
自引率
8.30%
发文量
612
审稿时长
6 weeks
期刊介绍: Veterinary Sciences is an international and interdisciplinary scholarly open access journal. It publishes original that are relevant to any field of veterinary sciences, including prevention, diagnosis and treatment of disease, disorder and injury in animals. This journal covers almost all topics related to animal health and veterinary medicine. Research fields of interest include but are not limited to: anaesthesiology anatomy bacteriology biochemistry cardiology dentistry dermatology embryology endocrinology epidemiology genetics histology immunology microbiology molecular biology mycology neurobiology oncology ophthalmology parasitology pathology pharmacology physiology radiology surgery theriogenology toxicology virology.
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