Optimal tree contest design and winner-take-all

IF 1 3区 经济学 Q3 ECONOMICS
Qian Jiao , Zhonghong Kuang , Yiran Liu , Yang Yu
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引用次数: 0

Abstract

This paper investigates the effort-maximizing design of multi-stage contests with tree-like architectures, focusing on both contest architecture and prize structure. Given the architecture, we show that the whole budget should be assigned to a single match. This match must be the final if the architecture is symmetric. Moreover, the winner-take-all rule proves to be optimal if the contest organizer can jointly design the architecture and prize structure. To determine the optimal contest architecture, we use dynamic programming and induction to provide a tight upper bound for the optimized total effort level. Our new approach extends the findings of Gradstein and Konrad (1999), offering new insights into how the optimal architecture hinges on the noise level of matches.
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来源期刊
CiteScore
1.90
自引率
9.10%
发文量
148
期刊介绍: Games and Economic Behavior facilitates cross-fertilization between theories and applications of game theoretic reasoning. It consistently attracts the best quality and most creative papers in interdisciplinary studies within the social, biological, and mathematical sciences. Most readers recognize it as the leading journal in game theory. Research Areas Include: • Game theory • Economics • Political science • Biology • Computer science • Mathematics • Psychology
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