Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report.

IF 2.6 Q1 SPORT SCIENCES
Andrés Godoy-Cumillaf, Paola Fuentes-Merino, Frano Giakoni-Ramírez, Marcelo Maldonado-Sandoval, José Bruneau-Chávez, Eugenio Merellano-Navarro
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引用次数: 0

Abstract

Background/Objectives: The practice of physical activity contributes to obtaining adequate values of body composition and physical fitness, which is beneficial for people's health. However, a large part of the adult population does not comply with the recommendations for physical activity, due to factors such as lack of time and nearby sports venues. Immersive virtual reality is a tool that allows individuals to immerse themselves in a simulated world and perceive visual, auditory, and tactile sensations. Its use in physical activity interventions favors exercise in situations that, due to time and space, could be limited in real life. The objective of this case report is to measure the impact on body composition and physical fitness of an exercise program executed through immersive virtual reality. Methods: The design is a case study with a quantitative approach developed through a physical activity intervention with immersive virtual reality in which body composition was evaluated considering fat and muscle components, and physical fitness considering cardiorespiratory fitness, speed-agility, and hand grip strength, through pre- and post-testing. The physical exercise program based on immersive virtual reality lasted 8 weeks. The subject of the study was a 24-year-old man, a second-year student of Pedagogy in Physical Education at a Chilean university, with no previous experience in this virtual tool. Results: The results indicate that for body composition the study subject decreased the fat component and slightly improved the musculature, while for physical fitness cardiorespiratory fitness and speed-agility improved, but manual grip strength decreased. Conclusions: It is concluded that the training developed through immersive virtual reality proves to be a tool that can promote improvements in body composition and physical fitness; it is necessary to carry out more research to validate the potential of this instrument as a means of contributing to the health of the population.

基于沉浸式虚拟现实的运动项目对身体成分和体质的影响:一个案例报告。
背景/目的:体育活动有助于获得适当的身体成分值和体质,有利于人们的健康。然而,由于缺乏时间和附近的运动场地等因素,很大一部分成年人没有遵守体育活动的建议。沉浸式虚拟现实是一种让个人沉浸在模拟世界中并感知视觉、听觉和触觉的工具。它在身体活动干预中的应用有利于在现实生活中由于时间和空间的限制而可能受到限制的情况下进行锻炼。本案例报告的目的是测量通过沉浸式虚拟现实执行的锻炼计划对身体成分和身体健康的影响。方法:本设计是一个案例研究,通过沉浸式虚拟现实的体育活动干预,通过前测和后测来评估身体成分,考虑脂肪和肌肉成分,评估身体健康,考虑心肺健康,速度敏捷性和握力。基于沉浸式虚拟现实的体育锻炼项目持续8周。这项研究的对象是一名24岁的男子,他是智利一所大学体育教育学专业的二年级学生,以前没有使用过这个虚拟工具。结果:结果表明,在身体组成方面,研究对象的脂肪成分有所减少,肌肉组织略有改善,而在体能方面,心肺功能和速度敏捷性有所改善,但手握力量有所下降。结论:通过沉浸式虚拟现实开发的训练是一种促进身体成分和体质改善的工具;有必要进行更多的研究,以证实这一文书作为促进人口健康手段的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Functional Morphology and Kinesiology
Journal of Functional Morphology and Kinesiology Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
4.20
自引率
0.00%
发文量
94
审稿时长
12 weeks
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