Mobile Graphic Device Vision Screening for Unilateral Amblyopia in Pediatric Patients.

IF 1 4区 医学 Q4 OPHTHALMOLOGY
Avery S Gold, Sarah A Weitzman, Mark Hans, Norman Medow, Jee Young Moon, Steven A Kane
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Abstract

Purpose: To determine whether inter-ocular brightness disparity during a self-directed video game on a mobile graphic device can effectively detect unilateral amblyopia.

Methods: Forty-nine children of ages 3 to 17 years participated in this prospective, non-interventional study. A series of sample image pairs were presented on an iPad (Apple, Inc) to illustrate the concept of relative brightness. Participants subsequently wore spectacles with orthogonally polarized lenses to dissociate image pairs between eyes. The video game employed a forced-choice algorithm that varied relative brightness disparity between image pairs in a stepwise manner. Participants chose the brighter of each pair of images until the end point of equal brightness was detected. The game was repeated to assess consistency. Eye examination records with acuities measured in logarithm of the minimum angle of resolution units were subsequently reviewed to compare with the video game results.

Results: The study had a mean game time of 108 seconds. Inter-ocular brightness disparity greater than 0.3 log units indicated a relative afferent brightness sense defect. The video game detected unilateral amblyopia with 88% sensitivity and 95% specificity. The positive predictive value was 78% and the negative predictive value was 98%.

Conclusions: This iPad video game can be played by children at least as young as 3 years of age. Inter-ocular brightness disparity is a sensitive and specific sign of unilateral amblyopia in a general pediatric population. The non-threatening nature and engaging format of this video game make it a promising and accessible method for early amblyopia screening. [J Pediatr Ophthalmol Strabismus. 20XX;X(X):XXX-XXX.].

儿童单侧弱视的移动图形设备视力筛查。
目的:确定在移动图形设备上自主视频游戏时眼间亮度差是否能有效检测单侧弱视。方法:49名3至17岁的儿童参与了这项前瞻性、非干预性研究。在iPad(苹果公司)上展示了一系列样本图像对,以说明相对亮度的概念。随后,参与者戴上带有正交偏光镜片的眼镜,以分离眼睛之间的图像对。电子游戏采用了一种强制选择算法,以逐步的方式改变图像对之间的相对亮度差异。参与者选择每对图像中较亮的那个,直到检测到亮度相等的终点。游戏重复进行以评估一致性。以最小分辨率单位角度的对数测量的视力检查记录随后被审查,以与视频游戏结果进行比较。结果:该研究的平均游戏时间为108秒。眼间亮度差大于0.3 log单位提示相对传入亮度感缺陷。视频游戏检测单侧弱视的灵敏度为88%,特异性为95%。阳性预测值为78%,阴性预测值为98%。结论:这款iPad视频游戏适合至少3岁的儿童玩。眼间亮度差是一个敏感和特殊的标志单侧弱视在普通儿科人群。这种视频游戏的无威胁性和引人入胜的形式使其成为早期弱视筛查的一种有前途和可访问的方法。[J].儿童眼斜视,2009;X(X):XXX-XXX。
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来源期刊
CiteScore
1.80
自引率
8.30%
发文量
115
审稿时长
>12 weeks
期刊介绍: The Journal of Pediatric Ophthalmology & Strabismus is a bimonthly peer-reviewed publication for pediatric ophthalmologists. The Journal has published original articles on the diagnosis, treatment, and prevention of eye disorders in the pediatric age group and the treatment of strabismus in all age groups for over 50 years.
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