The Effect of a Video-Based Game Exercise Program on Motor Skills, Proprioception, and Cognitive Functions in Individuals With Intellectual Disabilities.

IF 1.3 4区 医学 Q3 REHABILITATION
Occupational Therapy International Pub Date : 2025-01-30 eCollection Date: 2025-01-01 DOI:10.1155/oti/8410494
Elif Diril, Burak Menek, Ahmet Emir, Devrim Tarakci, Ela Tarakci
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引用次数: 0

Abstract

Background: Individuals with intellectual disability (ID) exhibit various problems, such as attention, learning, and physical-motor difficulties. The study is aimed at investigating the effects of video game-based therapy programs on cognitive and physical functions in individuals with ID. Methods: The study, conducted through a three-arm randomized trial, involved 45 adults aged 18-30 with mild to moderate ID. Participants were divided into three groups: Group 1 received home-based video game-based therapy, supervised video game-based therapy, and occupational therapy-based activity training. Group 2 received video game-based therapy supervised by a therapist and an occupational therapy-based activity training program. Group 3 received occupational therapy-based activity training only. MOXO d-CPT was used to evaluate attention; sit-to-stand test, joint position sense, and nine-hole peg test were used to assess physical-motor functionality. Results: Results showed significant improvements in attention, functional performance, proprioception, and fine motor skills in all groups (p < 0.05). Group 1 was superior to Group 3 in nondominant JPS-flexion, sit-to-stand test, and nondominant JPS-abduction parameters (p < 0.017). When comparing Group 1 and Group 2, Group 1 was found to be more effective in the sit-to-stand test parameter compared to Group 2 (p < 0.017), while the other parameters of the two groups were similar to each other (p > 0.017). There were no significant differences between groups for different outcome measures (p > 0.017). Conclusion: The study suggests that video-based game exercises combined with occupational therapy interventions can effectively enhance cognitive functions, functional performance, proprioception, and fine motor skills in adults with ID. Trial Registration: ClinicalTrials.gov identifier: NCT06097819.

基于视频的游戏训练项目对智障人士运动技能、本体感觉和认知功能的影响。
背景:智力残疾(ID)个体表现出各种各样的问题,如注意力、学习和身体运动困难。这项研究旨在调查基于视频游戏的治疗方案对ID患者认知和身体功能的影响。方法:该研究通过三组随机试验进行,涉及45名年龄在18-30岁之间的轻度至中度ID患者。参与者被分为三组:第一组接受基于家庭的视频游戏治疗,有监督的视频游戏治疗,以及基于职业治疗的活动训练。第二组接受由治疗师监督的基于视频游戏的治疗和基于职业治疗的活动培训计划。第三组只接受以职业治疗为基础的活动训练。MOXO d-CPT用于评价注意力;使用坐立测试、关节位置感和九孔钉测试来评估身体运动功能。结果:两组患者的注意力、功能表现、本体感觉和精细运动技能均有显著改善(p < 0.05)。组1在非优势jps -屈曲、坐立测试和非优势jps -外展参数上优于组3 (p < 0.017)。比较1组和2组,1组在坐立测试参数上优于2组(p < 0.017),两组其他参数基本一致(p < 0.017)。不同结局指标组间无显著差异(p < 0.017)。结论:本研究提示基于视频的游戏练习结合职业治疗干预可以有效地增强ID成人的认知功能、功能表现、本体感觉和精细运动技能。试验注册:ClinicalTrials.gov标识符:NCT06097819。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.50
自引率
6.70%
发文量
121
审稿时长
>12 weeks
期刊介绍: Occupational Therapy International is a peer-reviewed journal, publishing manuscripts that reflect the practice of occupational therapy throughout the world. Research studies or original concept papers are considered for publication. Priority for publication will be given to research studies that provide recommendations for evidence-based practice and demonstrate the effectiveness of a specific treatment method. Single subject case studies evaluating treatment effectiveness are also encouraged. Other topics that are appropriate for the journal include reliability and validity of clinical instruments, assistive technology, community rehabilitation, cultural comparisons, health promotion and wellness.
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