The impact of using virtual reality applications on academic success and retention in tour guding education

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Turan Okul , Güntekin Şimşek
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引用次数: 0

Abstract

The use of virtual reality (VR) technology is increasing in various fields (e.g., gaming, tourism, training, marketing). This paper examines the use of VR in education, specifically in tour guiding education, to reveal this technology can help students academic success and their information retention. In this paper, mixed method and quasi-experimental design was implemented. The VR application allowed students to increase their exam points and retention learning. The students and instructors found the VR application beneficial to better learning. Overall, this research shows that the use of VR can be strongly beneficial to tour guiding educators in helping students enhance their exam success and retention learning.
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来源期刊
CiteScore
8.10
自引率
10.80%
发文量
41
审稿时长
42 days
期刊介绍: The Journal of Hospitality, Leisure, Sport and Tourism Education (JoHLSTE) is the leading international, peer-reviewed educational journal for this subject grouping. Its aims are to: a) Promote, enhance and disseminate research, good practice and innovation in all aspects of higher education in Hospitality, Leisure, Sport and Tourism and Events to its prime audience including teachers, researchers, employers, and policy makers. b) Encourage greater understanding, links and collaboration across its constituent fields. JoHLSTE is designed to have maximum impact through it being available on-line, fully archived and peer-reviewed. JoHLSTE is divided into seven sections: Editorial; Academic Papers; Practice Papers, Perspectives, Comments and Rejoinders, Research Notes and Reports and Education Resource Reviews.
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