{"title":"Stackelberg Game-Based Joint Computing Resource Allocation and Task Offloading Method in Edge Computing","authors":"Yuan Chai;Xiao-Jun Zeng;Quan Chen;Lianglun Cheng","doi":"10.1109/TVT.2025.3540914","DOIUrl":null,"url":null,"abstract":"Edge computing (EC) has emerged as an important technology to support the low-delay request of massive devices nowadays. Task offloading is an essential part in EC because it can influence the use of network resources and network performance dramatically. Most existing task offloading works are only from the view of users. To effectively considering the features and objectives of both users and edge nodes from their different perspectives, a Stackelberg game-based joint computing resource allocation and task offloading method is proposed in this paper. For the nature in EC where edge nodes and users play different roles, the problem is formulated as a bi-level optimization model with multiple leaders and multiple followers. The edge nodes can be seen as leaders and the users are followers. When jointly allocating computing resource and offloading tasks, edge nodes and users have different objectives. The objective of edge nodes is to achieve the most revenue and least energy cost, and the objective of users is to obtain short delay, consume little energy and pay less. Further, considering the particular features of EC, unlike existing Stackelberg game-based task offloading research, we focus on the computing resource allocation rather than pricing. The edge nodes decide the amount of computing resources to be allocated to each user. The users will then react according to such allocation to decide task offloading strategies. Interference, delay, energy, and payoff are all considered. Evolutionary optimization method BLEAQ-II is applied to solve the designed Stackelberg game-based task offloading model. Numerical results have shown the effectiveness of the proposed method.","PeriodicalId":13421,"journal":{"name":"IEEE Transactions on Vehicular Technology","volume":"74 6","pages":"9704-9716"},"PeriodicalIF":7.1000,"publicationDate":"2025-02-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Vehicular Technology","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10882958/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
Edge computing (EC) has emerged as an important technology to support the low-delay request of massive devices nowadays. Task offloading is an essential part in EC because it can influence the use of network resources and network performance dramatically. Most existing task offloading works are only from the view of users. To effectively considering the features and objectives of both users and edge nodes from their different perspectives, a Stackelberg game-based joint computing resource allocation and task offloading method is proposed in this paper. For the nature in EC where edge nodes and users play different roles, the problem is formulated as a bi-level optimization model with multiple leaders and multiple followers. The edge nodes can be seen as leaders and the users are followers. When jointly allocating computing resource and offloading tasks, edge nodes and users have different objectives. The objective of edge nodes is to achieve the most revenue and least energy cost, and the objective of users is to obtain short delay, consume little energy and pay less. Further, considering the particular features of EC, unlike existing Stackelberg game-based task offloading research, we focus on the computing resource allocation rather than pricing. The edge nodes decide the amount of computing resources to be allocated to each user. The users will then react according to such allocation to decide task offloading strategies. Interference, delay, energy, and payoff are all considered. Evolutionary optimization method BLEAQ-II is applied to solve the designed Stackelberg game-based task offloading model. Numerical results have shown the effectiveness of the proposed method.
期刊介绍:
The scope of the Transactions is threefold (which was approved by the IEEE Periodicals Committee in 1967) and is published on the journal website as follows: Communications: The use of mobile radio on land, sea, and air, including cellular radio, two-way radio, and one-way radio, with applications to dispatch and control vehicles, mobile radiotelephone, radio paging, and status monitoring and reporting. Related areas include spectrum usage, component radio equipment such as cavities and antennas, compute control for radio systems, digital modulation and transmission techniques, mobile radio circuit design, radio propagation for vehicular communications, effects of ignition noise and radio frequency interference, and consideration of the vehicle as part of the radio operating environment. Transportation Systems: The use of electronic technology for the control of ground transportation systems including, but not limited to, traffic aid systems; traffic control systems; automatic vehicle identification, location, and monitoring systems; automated transport systems, with single and multiple vehicle control; and moving walkways or people-movers. Vehicular Electronics: The use of electronic or electrical components and systems for control, propulsion, or auxiliary functions, including but not limited to, electronic controls for engineer, drive train, convenience, safety, and other vehicle systems; sensors, actuators, and microprocessors for onboard use; electronic fuel control systems; vehicle electrical components and systems collision avoidance systems; electromagnetic compatibility in the vehicle environment; and electric vehicles and controls.