Digital game-based learning for dynamic assessment and early intervention targeting reading difficulties: Cross-linguistic studies of GraphoLearn.

IF 1 4区 医学 Q4 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY
Clinical Linguistics & Phonetics Pub Date : 2025-06-01 Epub Date: 2025-02-10 DOI:10.1080/02699206.2025.2452979
Ben A M Maassen, Toivo Glatz, Elisabeth Borleffs, Camila Martínez, Barry J A de Groot
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Abstract

Early detection of reading acquisition failure is crucial since intervention is most effective if started early. This presentation gives a cross-linguistic overview of studies, conducted at our department, making use of GraphoLearn (GL), a serious gaming environment, in three languages with relatively transparent orthographies. Aim of the studies is to evaluate the effectiveness as well as screening value of playing GL. GraphoLearn was used to develop early reading acquisition games in three languages: Spanish, Standard Indonesian (both highly transparent orthographies) and Dutch (intermediate transparency). In all four studies typically developing children, and in some studies, children with developmental language disorder (DLD) and/or reading difficulties participated in a research protocol consisting of a pre-test at the start of reading education, followed by a period of playing GL, and concluded with a post-test and follow-up. The pre- and post-tests comprised standard sets of preliteracy tests. The post-tests also included word decoding tests. Playing consisted of matching (strings of) graphemes on a computer screen with spoken fragments. Results show a mainstream learning trajectory (strong regression) from preliteracy skills, via accuracy and speed of letter-sound association during playing, to early (post-test) and later (follow-up) word and pseudoword decoding. Patterns of qualitative (e.g. errors) and quantitative (e.g. learning rate) in-game data predicting and influencing later reading fluency were found for different subgroups of children. We conclude that GL is an effective tool for early dynamic diagnostic screening, and supporting early reading acquisition. Future perspectives targeting integrated, multi-factorial and cross-modal digital game-based learning (DGBL) are discussed.

针对阅读困难的动态评估和早期干预的基于数字游戏的学习:graphollearn的跨语言研究。
早期发现阅读习得失败是至关重要的,因为早期干预是最有效的。本文将介绍我们部门利用GraphoLearn (GL)这一严肃的游戏环境,以三种具有相对透明拼写的语言进行的跨语言研究概况。研究的目的是评估玩GL的有效性和筛选价值。GraphoLearn被用于开发三种语言的早期阅读习得游戏:西班牙语、标准印度尼西亚语(都是高度透明的正字法)和荷兰语(中等透明度)。在所有四项正常发育儿童的研究中,以及在一些研究中,患有发展性语言障碍(DLD)和/或阅读困难的儿童参与了一项研究方案,该研究方案包括在阅读教育开始时进行预测试,然后进行一段时间的GL游戏,最后进行后测试和随访。前测试和后测试包括标准的识字前测试。后测还包括单词解码测试。演奏包括在电脑屏幕上将(一串)字素与口语片段相匹配。结果显示,从识字前的技能,通过游戏过程中字母-声音联想的准确性和速度,到早期(测试后)和后期(后续)的单词和假词解码,主流的学习轨迹(强回归)。定性(如错误)和定量(如学习率)游戏内数据预测和影响以后阅读流畅性的模式适用于不同的儿童亚组。我们得出结论,GL是早期动态诊断筛选的有效工具,并支持早期阅读习得。未来的前景针对集成,多因素和跨模式的数字游戏为基础的学习(DGBL)进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Clinical Linguistics & Phonetics
Clinical Linguistics & Phonetics AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY-REHABILITATION
CiteScore
2.70
自引率
16.70%
发文量
74
审稿时长
6-12 weeks
期刊介绍: Clinical Linguistics & Phonetics encompasses the following: Linguistics and phonetics of disorders of speech and language; Contribution of data from communication disorders to theories of speech production and perception; Research on communication disorders in multilingual populations, and in under-researched populations, and languages other than English; Pragmatic aspects of speech and language disorders; Clinical dialectology and sociolinguistics; Childhood, adolescent and adult disorders of communication; Linguistics and phonetics of hearing impairment, sign language and lip-reading.
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