Robust motorcycle graph construction and simplification for semi-structured quad mesh generation

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yanchao Yu , Ni Li , Guanghong Gong
{"title":"Robust motorcycle graph construction and simplification for semi-structured quad mesh generation","authors":"Yanchao Yu ,&nbsp;Ni Li ,&nbsp;Guanghong Gong","doi":"10.1016/j.cag.2025.104173","DOIUrl":null,"url":null,"abstract":"<div><div>Motorcycle graph is widely adopted as an intermediate block in state-of-art semi-structured quad meshing methods. However, constructing and simplifying it on 3D triangle meshes still face challenges in performance and stability. To address these challenges, we present a novel motorcycle graph construction and simplification method for semi-structured quad mesh generation. First, we introduce a piecewise advancing algorithm on parameterized triangle meshes with specially designed data structures to ensure reliable and high-performing motorcycle graph tracing. Second, we enhance the existing zero-collapse procedure with non-intersecting paths creation and feature preserving for T-mesh simplification. Third, we integrate our motorcycle graph construction and simplification algorithm into the state-of-art semi-structured quad meshing pipeline. A comparison with typical state-of-art methods proves that our method can generate quad meshes with superior topological quality and feature preservation capability. We also conduct batch experiments to demonstrate the efficiency, robustness of the proposed method.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"127 ","pages":"Article 104173"},"PeriodicalIF":2.5000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325000123","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Motorcycle graph is widely adopted as an intermediate block in state-of-art semi-structured quad meshing methods. However, constructing and simplifying it on 3D triangle meshes still face challenges in performance and stability. To address these challenges, we present a novel motorcycle graph construction and simplification method for semi-structured quad mesh generation. First, we introduce a piecewise advancing algorithm on parameterized triangle meshes with specially designed data structures to ensure reliable and high-performing motorcycle graph tracing. Second, we enhance the existing zero-collapse procedure with non-intersecting paths creation and feature preserving for T-mesh simplification. Third, we integrate our motorcycle graph construction and simplification algorithm into the state-of-art semi-structured quad meshing pipeline. A comparison with typical state-of-art methods proves that our method can generate quad meshes with superior topological quality and feature preservation capability. We also conduct batch experiments to demonstrate the efficiency, robustness of the proposed method.
半结构化四网格生成的鲁棒摩托车图构建与简化
摩托车图作为一种中间块被广泛应用于半结构四元网格划分中。然而,在三维三角形网格上构建和简化它仍然面临着性能和稳定性方面的挑战。为了解决这些挑战,我们提出了一种新的摩托车图构建和简化方法,用于半结构化四网格生成。首先,我们引入了一种基于参数化三角形网格的分段推进算法,该算法具有特殊设计的数据结构,以确保可靠和高性能的摩托车图跟踪。其次,我们通过非相交路径创建和特征保留来改进现有的零坍缩过程,用于t网格简化。第三,我们将摩托车图构建和简化算法集成到最先进的半结构化四网格管道中。通过与现有方法的比较,证明了该方法可以生成具有优良拓扑质量和特征保持能力的四元网格。通过批量实验验证了该方法的有效性和鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信