Promoting the path of educational activities in the International Table Tennis Federation Museum

Lin fang Wang, Brian Yim, Doori Song, Yi Zhang
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Abstract

Purpose

Adopting the context, input, process and product (CIPP) evaluation assessment model, this study aims to achieve three objectives: (1) to identify the characteristics of educational activities conducted by the International Table Tennis Federation (ITTF) museum; (2) to explore the key factors that promote and optimize the educational objectives of the ITTF museum and (3) to develop a framework that attempts to unpack the complex and dynamic processes of activities conducted by the ITTF museum.

Design/methodology/approach

A qualitative research using in-depth interviews was conducted to explore the functions and activities of the ITTF museum.

Findings

The path of educational activities carried out is expressed in four aspects: (1) educational background including philosophy and purpose, advantages possessed and the learning needs and readiness of the audience; (2) the resource input includes resource allocation, venue structure, funding channels and the basis of activity program design; (3) the educational activity process includes external cooperation and exchange, the specific content of the activity programs, the teaching strategies and methods during the activities and the response to the challenges of the epidemic and (4) the results of the activities include the number of audience and population distribution, evaluation and feedback of the activities, ways and means of promoting the activities and difficulties and challenges faced.

Research limitations/implications

In the follow-up studies, quantitative research can be conducted by developing a questionnaire based on the current study’s findings. Evaluation scales can be set to continue to enrich and improve the uncovered research content, which is conducive to promoting the objectives of the ITTF museum and giving full play to the educational function, thus enriching the research of sports museums.

Originality/value

The contributions of this study are as follows. First, it enriches the application of the CIPP assessment model in the context of sports museums. It helps the ITTP museum better perform its educational function and provides a reference for future activities of sports museums.

推动国际乒联博物馆教育活动之路
本研究采用情境、投入、过程和产品(CIPP)评价模型,旨在达到以下三个目标:(1)识别国际乒联博物馆开展教育活动的特点;(2)探索促进和优化国际乒联博物馆教育目标的关键因素;(3)建立一个框架,试图解析国际乒联博物馆开展活动的复杂和动态过程。设计/方法/方法采用深度访谈的定性研究来探讨国际乒联博物馆的功能和活动。开展教育活动的路径表现在四个方面:(1)教育背景,包括理念和目的、所拥有的优势和受众的学习需求和准备;(2)资源投入包括资源配置、场地结构、资金渠道和活动方案设计依据;(3)教育活动过程包括对外合作与交流、活动方案的具体内容、活动期间的教学策略和方法以及对疫情挑战的应对;(4)活动结果包括受众数量和人口分布、活动评价和反馈、活动推进的方式和手段以及面临的困难和挑战。研究局限/启示在后续研究中,可以根据当前研究的发现,通过编制问卷进行定量研究。可以设置评价量表,不断丰富和完善未发现的研究内容,有利于推进国际乒联博物馆的目标,充分发挥教育功能,从而丰富体育博物馆的研究。独创性/价值本研究的贡献如下:第一,丰富了CIPP评估模型在体育博物馆情境下的应用。这有助于ITTP博物馆更好地发挥其教育功能,并为今后的体育博物馆活动提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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