Is Gamification Effective for Women Who Wish to Learn Computer Programming?

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Claudio Cubillos, Rafael Mellado, Cecilia Nóbile
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引用次数: 0

Abstract

Women must be more represented in STEM careers, limiting their professional development opportunities. This study analyzes the effect of gamified software on women who want to learn computer programming. This experimental study investigated the effectiveness of gamification on programming learning in female college students. Thirty-two female students participated, randomly distributed into control (nongamified tools) and experimental (gamified tools) groups. The intervention lasted 4 weeks using Educaplay software, where the experimental group had access to a score and ranking as gamified elements. Learning outcomes, motivation, and usage levels were compared through pre- and posttests. There were no significant differences in learning between groups. In motivation, there were only differences in satisfaction, which were favorable to the group without gamification. There were no differences in usage, but the group without gamification scored higher in comfort. It is concluded that there is no solid evidence of the differential effectiveness of gamification for women to learn programming. It is necessary to consider gender stereotypes, motivational differences, and biases in design.

Abstract Image

游戏化对希望学习计算机编程的女性有效吗?
女性必须在STEM职业中有更多的代表,这限制了她们的职业发展机会。本研究分析了游戏化软件对想要学习计算机编程的女性的影响。本实验旨在探讨游戏化对女大学生程序设计学习的影响。32名女学生参与其中,随机分为对照组(非游戏化工具组)和实验组(游戏化工具组)。使用Educaplay软件进行为期4周的干预,实验组可以获得游戏化元素的分数和排名。通过前后测试比较学习成果、动机和使用水平。两组学生的学习成绩无显著差异。在动机方面,只有满意度存在差异,这对没有游戏化的组有利。在使用方面没有差异,但没有游戏化的那一组在舒适度方面得分更高。结论是,没有确凿的证据表明游戏化对女性学习编程的不同效果。有必要在设计中考虑性别刻板印象、动机差异和偏见。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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