Is Gamification Effective for Women Who Wish to Learn Computer Programming?

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Claudio Cubillos, Rafael Mellado, Cecilia Nóbile
{"title":"Is Gamification Effective for Women Who Wish to Learn Computer Programming?","authors":"Claudio Cubillos,&nbsp;Rafael Mellado,&nbsp;Cecilia Nóbile","doi":"10.1155/hbe2/6410654","DOIUrl":null,"url":null,"abstract":"<p>Women must be more represented in STEM careers, limiting their professional development opportunities. This study analyzes the effect of gamified software on women who want to learn computer programming. This experimental study investigated the effectiveness of gamification on programming learning in female college students. Thirty-two female students participated, randomly distributed into control (nongamified tools) and experimental (gamified tools) groups. The intervention lasted 4 weeks using Educaplay software, where the experimental group had access to a score and ranking as gamified elements. Learning outcomes, motivation, and usage levels were compared through pre- and posttests. There were no significant differences in learning between groups. In motivation, there were only differences in satisfaction, which were favorable to the group without gamification. There were no differences in usage, but the group without gamification scored higher in comfort. It is concluded that there is no solid evidence of the differential effectiveness of gamification for women to learn programming. It is necessary to consider gender stereotypes, motivational differences, and biases in design.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":"2025 1","pages":""},"PeriodicalIF":4.3000,"publicationDate":"2025-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/hbe2/6410654","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Behavior and Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1155/hbe2/6410654","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

Women must be more represented in STEM careers, limiting their professional development opportunities. This study analyzes the effect of gamified software on women who want to learn computer programming. This experimental study investigated the effectiveness of gamification on programming learning in female college students. Thirty-two female students participated, randomly distributed into control (nongamified tools) and experimental (gamified tools) groups. The intervention lasted 4 weeks using Educaplay software, where the experimental group had access to a score and ranking as gamified elements. Learning outcomes, motivation, and usage levels were compared through pre- and posttests. There were no significant differences in learning between groups. In motivation, there were only differences in satisfaction, which were favorable to the group without gamification. There were no differences in usage, but the group without gamification scored higher in comfort. It is concluded that there is no solid evidence of the differential effectiveness of gamification for women to learn programming. It is necessary to consider gender stereotypes, motivational differences, and biases in design.

Abstract Image

求助全文
约1分钟内获得全文 求助全文
来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信