An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial.
{"title":"An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial.","authors":"Felix Wachholz, Nicole Gamper, Martin Schnitzer","doi":"10.3389/fspor.2024.1504205","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Esports have been suggested to enhance hand-eye coordination, fine motor skills, and reaction times. While physical exercise is known to improve these abilities, its impact on short-term esports performance is under-researched. This study aims to evaluate the effects of specific and general physical training on gaming performance, hypothesizing improvements in both physical and gaming-related variables.</p><p><strong>Methods: </strong>Baseline and follow-up tests measured global coordination, grip strength, Aimlabs performance, single and 4-fold reaction times, and anticipation. Participants completed a weekly and an ending questionnaire. Twenty-eight participants (12.3 ± 10.1 h gaming/week) were assigned to specific (<i>N</i> = 10), general (<i>N</i> = 9), and no training (<i>N</i> = 9) groups for an 8-week intervention. Variable changes over time and between groups were analyzed using a repeated measures ANCOVA.</p><p><strong>Results: </strong>Training significantly improved the overall coordination of those participants engaging in physical training compared to the control group [F(2,25) = 3.858, <i>p</i> = 0.035, <i>η</i> <sup>2</sup> = 0.236]. Grip strength also showed significant improvement [F(2,25) = 6.084, <i>p</i> = 0.007, <i>η</i> <sup>2</sup> = 0.327]. There were no significant time or group effects for the gaming variables, but the hours played by participants positively influenced Grid Shot [F(1,24) = 4.746, <i>p</i> = 0.039, <i>η</i> <sup>2</sup> = 0.165] and Track Point [F(1,24) = 9.613, <i>p</i> = 0.005, <i>η</i> <sup>2</sup> = 0.286] performance. The weekly questionnaire indicated a significant improvement in participants' well-being.</p><p><strong>Discussion: </strong>While training improved physical variables, no effects were observed in suggested short-term performance. However, gaming hours and experience during the intervention positively influenced performance. Future research should consider the amount of time spent playing as it may affect short-term performance. Furthermore, future research should strive to differentiate between various types of esports performance, such as short-term vs. long-term outcomes. Participants reported that engaging in physical activity within the context of esports and gaming positively contributed to their overall well-being.</p><p><strong>Clinical trial registration: </strong>ClinicalTrials.gov, identifier (NCT06264375).</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1504205"},"PeriodicalIF":2.3000,"publicationDate":"2025-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11790659/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Sports and Active Living","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/fspor.2024.1504205","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
Introduction: Esports have been suggested to enhance hand-eye coordination, fine motor skills, and reaction times. While physical exercise is known to improve these abilities, its impact on short-term esports performance is under-researched. This study aims to evaluate the effects of specific and general physical training on gaming performance, hypothesizing improvements in both physical and gaming-related variables.
Methods: Baseline and follow-up tests measured global coordination, grip strength, Aimlabs performance, single and 4-fold reaction times, and anticipation. Participants completed a weekly and an ending questionnaire. Twenty-eight participants (12.3 ± 10.1 h gaming/week) were assigned to specific (N = 10), general (N = 9), and no training (N = 9) groups for an 8-week intervention. Variable changes over time and between groups were analyzed using a repeated measures ANCOVA.
Results: Training significantly improved the overall coordination of those participants engaging in physical training compared to the control group [F(2,25) = 3.858, p = 0.035, η2 = 0.236]. Grip strength also showed significant improvement [F(2,25) = 6.084, p = 0.007, η2 = 0.327]. There were no significant time or group effects for the gaming variables, but the hours played by participants positively influenced Grid Shot [F(1,24) = 4.746, p = 0.039, η2 = 0.165] and Track Point [F(1,24) = 9.613, p = 0.005, η2 = 0.286] performance. The weekly questionnaire indicated a significant improvement in participants' well-being.
Discussion: While training improved physical variables, no effects were observed in suggested short-term performance. However, gaming hours and experience during the intervention positively influenced performance. Future research should consider the amount of time spent playing as it may affect short-term performance. Furthermore, future research should strive to differentiate between various types of esports performance, such as short-term vs. long-term outcomes. Participants reported that engaging in physical activity within the context of esports and gaming positively contributed to their overall well-being.