From game to beyond game: Exploring the role of 3D rendering technology in user immersion and virtual consumption in the Metaverse

IF 6.7 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Guihua Zhang , Sarbottam Bhagat , Sung Ho Lee , Dae Wan Kim , Dan J. Kim
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引用次数: 0

Abstract

The Metaverse is a virtual shared space that merges physical and digital realities, allowing users to have immersive experiences with avatars and interact in various ways such as socializing, gaming, and commerce. Despite ongoing research on rendering technology and its impact on user immersion, empathy, and virtual consumption from a perspective of social needs, the field is still in its infancy. Little attention has been paid to the role of 3D rendering technology in user immersion synesthesia and virtual consumption in the Metaverse. To address this gap, this study adopts the Stimulus-Organism-Response (S-O-R) model as an overarching theoretical framework and proposes a research model exploring the relationship between user needs and rendering technology as stimuli, user immersion, and empathy as the organism, and virtual consumption behavior as the response. Using empirical user data from Metaverse platforms, the study examines the proposed model. The findings reveal that rendering technology and user needs positively influence user immersion and stimulate virtual consumption. This study provides a new perspective and theoretical foundation for research on Metaverse platforms and expands the scope of virtual consumption studies.
从游戏到超越游戏:探索3D渲染技术在用户沉浸和虚拟消费中的作用
虚拟世界是一个融合了物理和数字现实的虚拟共享空间,用户可以通过虚拟化身获得身临其境的体验,并以社交、游戏和商业等多种方式进行互动。尽管从社会需求的角度来看,渲染技术及其对用户沉浸感、同理心和虚拟消费的影响正在进行研究,但该领域仍处于起步阶段。很少有人关注3D渲染技术在用户沉浸式联觉和虚拟消费中的作用。为了弥补这一空白,本研究采用刺激-有机体-反应(S-O-R)模型作为总体理论框架,提出了一个研究模型,探索用户需求与渲染技术作为刺激、用户沉浸和移情作为有机体、虚拟消费行为作为反应之间的关系。使用来自Metaverse平台的经验用户数据,该研究检验了所提出的模型。研究结果表明,渲染技术和用户需求对用户沉浸感和虚拟消费产生积极影响。本研究为虚拟世界平台的研究提供了新的视角和理论基础,拓展了虚拟消费研究的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Decision Support Systems
Decision Support Systems 工程技术-计算机:人工智能
CiteScore
14.70
自引率
6.70%
发文量
119
审稿时长
13 months
期刊介绍: The common thread of articles published in Decision Support Systems is their relevance to theoretical and technical issues in the support of enhanced decision making. The areas addressed may include foundations, functionality, interfaces, implementation, impacts, and evaluation of decision support systems (DSSs).
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