Laura M. König , Martina Kanning , Hanna Hauptmann , Tiare Feuchtner , Danielle Arigo
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引用次数: 0
Abstract
Physical inactivity bears risks for physical and mental health. Theoretically grounded, novel intervention approaches are needed that encourage a positive affective reaction. Exergames may provide this opportunity, especially if different skill levels of players are automatically adapted. Drawing from two pre-registered within-subjects online experiments (total N = 1931) where participants were presented with two scenarios (joining exergame as most versus least skilled player), we report on the willingness of adults to engage in (skill-adapted) exergames. We also describe individual differences in willingness based on sociodemographic characteristics and social comparison processes. Willingness was higher when joining as the most versus the least skilled player among younger (rs = −0.28) and more highly educated (rs 0.07 and 0.12) participants, and among those who owned gaming consoles (vs. not; ds 0.28 and 0.45) and had prior exergame experience (vs. not; ds −0.42 and −0.51). Men were more willing to join exergames as the least skilled player than women (d = −0.16). Social comparison orientation was positively associated with willingness (rs 0.08 to 0.22), as were tendencies to engage in upward identification (rs 0.18 and 0.21) and downward contrast (rs 0.12 and 0.17). Tailoring exergames to sociodemographic and psychological characteristics is likely to maximise their effectiveness for health promotion.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.