Longitudinal bidirectional relations between problematic internet game use and nonsuicidal self-injury among early adolescents: The mediating role of internalizing symptoms
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引用次数: 0
Abstract
Background
Research has demonstrated the predictive effect of problematic internet game use on adolescent nonsuicidal self-injury. However, few studies have explored the bidirectional relation between problematic internet game use and nonsuicidal self-injury and how internalizing symptoms mediate the bidirectional relation. This study aimed to determine whether internalizing symptoms mediate the bidirectional relations between adolescent problematic internet game use and nonsuicidal self-injury.
Methods
A total of 1249 Chinese youth (42.8% girls; Mage = 10.31 years, SD = 0.88) and their parents participated in a three-wave longitudinal study with a six-month interval. Parents reported adolescent problematic internet game use, whereas youth reported internalizing symptoms and nonsuicidal self-injury.
Results
Cross-lagged panel modeling revealed that the cross-lagged direct paths between problematic internet game use and nonsuicidal self-injury were not statistically significant. Internalizing symptoms fully mediated the path from problematic internet game use to nonsuicidal self-injury, but did not mediate the path from nonsuicidal self-injury to problematic internet game use. In addition, the study found that internalizing symptoms significantly predicted problematic internet game use.
Conclusions
These findings underscore the critical role of internalizing symptoms in the progression from problematic internet game use to nonsuicidal self-injury. Addressing these internalizing problems may break the cycle of maladaptive behaviors and enhance the overall well-being of adolescents.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.