Stigma and other public perceptions of recreational gaming and gaming disorder: A large-scale qualitative analysis

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Christina R. Galanis, Daniel L. King
{"title":"Stigma and other public perceptions of recreational gaming and gaming disorder: A large-scale qualitative analysis","authors":"Christina R. Galanis,&nbsp;Daniel L. King","doi":"10.1016/j.chbr.2024.100581","DOIUrl":null,"url":null,"abstract":"<div><h3>Introduction</h3><div>Individuals affected by addictive disorders commonly report stigma, which reduces engagement in treatment. To better understand the nature of stigma associated with gaming disorder, a new addictive disorder in the ICD-11, this study evaluated public perspectives of recreational and problem gaming.</div></div><div><h3>Methods</h3><div>An online survey recruited 1337 participants aged 35–50 years via <em>Prolific</em>. Participants were administered questions about: (a) perceptions of problem gaming as an addictive disorder; (b) public perceptions of gaming disorder as a diagnosis; and (c) perceptions of the utility of a gaming disorder category. A thematic analysis identified three primary themes: (1) <em>Public understanding of problem gaming</em>, (2) <em>Culture and context of attitudes towards gaming,</em> and (3) <em>Stigma responses to gaming</em>.</div></div><div><h3>Results</h3><div>Responses to a forced-choice survey question indicated that most (82%) participants endorsed problem gaming as an addictive disorder. Qualitative data indicated that some believed that a problem gaming diagnosis could increase stigma toward gaming and reduce treatment-seeking, whereas others believed that it would improve social supports and treatment availability. Gaming-related stigma affecting treatment engagement was associated with negative stereotypes about gamers (e.g., being ‘lazy’, ‘childish’, ‘toxic’) and gaming as an activity (e.g., ‘waste of time’, ‘dangerous for children’).</div></div><div><h3>Discussion</h3><div>This study shows that there are diverse views on problem gaming as a public health issue and mental disorder, and that these views are linked to perceptions of the need for resources and interventions. These data may inform research on gaming-related stigma experiences, as well as guide public health messaging to foster more balanced perceptions of gaming and reduce stigma judgments about individuals and families who experience gaming-related problems.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"17 ","pages":"Article 100581"},"PeriodicalIF":4.9000,"publicationDate":"2025-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958824002148","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction

Individuals affected by addictive disorders commonly report stigma, which reduces engagement in treatment. To better understand the nature of stigma associated with gaming disorder, a new addictive disorder in the ICD-11, this study evaluated public perspectives of recreational and problem gaming.

Methods

An online survey recruited 1337 participants aged 35–50 years via Prolific. Participants were administered questions about: (a) perceptions of problem gaming as an addictive disorder; (b) public perceptions of gaming disorder as a diagnosis; and (c) perceptions of the utility of a gaming disorder category. A thematic analysis identified three primary themes: (1) Public understanding of problem gaming, (2) Culture and context of attitudes towards gaming, and (3) Stigma responses to gaming.

Results

Responses to a forced-choice survey question indicated that most (82%) participants endorsed problem gaming as an addictive disorder. Qualitative data indicated that some believed that a problem gaming diagnosis could increase stigma toward gaming and reduce treatment-seeking, whereas others believed that it would improve social supports and treatment availability. Gaming-related stigma affecting treatment engagement was associated with negative stereotypes about gamers (e.g., being ‘lazy’, ‘childish’, ‘toxic’) and gaming as an activity (e.g., ‘waste of time’, ‘dangerous for children’).

Discussion

This study shows that there are diverse views on problem gaming as a public health issue and mental disorder, and that these views are linked to perceptions of the need for resources and interventions. These data may inform research on gaming-related stigma experiences, as well as guide public health messaging to foster more balanced perceptions of gaming and reduce stigma judgments about individuals and families who experience gaming-related problems.
污名和其他公众对休闲游戏和游戏障碍的看法:大规模定性分析
受成瘾性疾病影响的个体通常报告耻辱,这减少了对治疗的参与。为了更好地理解与游戏障碍(ICD-11中的一种新的成瘾障碍)相关的耻辱的本质,本研究评估了公众对娱乐游戏和问题游戏的看法。方法采用在线调查的方式,通过多产软件招募了1337名年龄在35-50岁之间的参与者。参与者被要求回答以下问题:(a)将问题游戏视为一种成瘾障碍;(b)公众对游戏障碍诊断的看法;(c)对游戏障碍类别效用的认知。主题分析确定了三个主要主题:(1)公众对问题游戏的理解,(2)对游戏态度的文化和背景,以及(3)对游戏的污名反应。强制性选择调查问题的回答表明,大多数(82%)参与者认为问题游戏是一种成瘾障碍。定性数据表明,一些人认为问题游戏诊断可能会增加对游戏的耻辱感,减少寻求治疗的人数,而另一些人则认为这将改善社会支持和治疗的可用性。影响治疗参与度的游戏相关污名与对玩家的负面刻板印象(例如,“懒惰”、“幼稚”、“有毒”)和游戏作为一种活动(例如,“浪费时间”、“对儿童有害”)有关。本研究表明,人们对问题游戏作为一种公共健康问题和精神障碍有不同的看法,这些观点与对资源和干预需求的看法有关。这些数据可以为游戏相关的污名体验的研究提供信息,并指导公共卫生信息,以促进对游戏的更平衡的看法,减少对经历游戏相关问题的个人和家庭的污名判断。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
7.80
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信