{"title":"Can gamification save the planet? Revolutionizing citizen science for biodiversity conservation","authors":"Sajan KC, Anisha Sapkota","doi":"10.1016/j.biocon.2025.111001","DOIUrl":null,"url":null,"abstract":"<div><div>The rapid decline in biodiversity and the increasing detachment from nature among young people present urgent challenges that demand immediate attention. To tackle these issues, we propose an innovative strategy that utilizes the motivational potential of gamification and incentives, drawing inspiration, particularly, from the Pokémon franchise. Our approach engages citizen scientists in documenting local biodiversity, building digital collections, and earning rewards, potentially promoting active participation, accelerating scientific discovery, and supporting conservation efforts by providing valuable data to inform management decisions. Rooted in gamification theory, this strategy proposes to facilitate data collection and community engagement while enhancing educational outcomes, emphasizing the crucial role of citizen scientists in conservation efforts. By leveraging gamification, we aim to engage the next generation in biodiversity conservation, improve conservation results, and cultivate a deeper connection with nature. This perspective examines the scope, potential impact, and theoretical underpinnings of our concept, offering a thorough overview of its benefits and applications for conservation goals and participant involvement.</div></div>","PeriodicalId":55375,"journal":{"name":"Biological Conservation","volume":"302 ","pages":"Article 111001"},"PeriodicalIF":4.9000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Biological Conservation","FirstCategoryId":"93","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0006320725000382","RegionNum":1,"RegionCategory":"环境科学与生态学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BIODIVERSITY CONSERVATION","Score":null,"Total":0}
引用次数: 0
Abstract
The rapid decline in biodiversity and the increasing detachment from nature among young people present urgent challenges that demand immediate attention. To tackle these issues, we propose an innovative strategy that utilizes the motivational potential of gamification and incentives, drawing inspiration, particularly, from the Pokémon franchise. Our approach engages citizen scientists in documenting local biodiversity, building digital collections, and earning rewards, potentially promoting active participation, accelerating scientific discovery, and supporting conservation efforts by providing valuable data to inform management decisions. Rooted in gamification theory, this strategy proposes to facilitate data collection and community engagement while enhancing educational outcomes, emphasizing the crucial role of citizen scientists in conservation efforts. By leveraging gamification, we aim to engage the next generation in biodiversity conservation, improve conservation results, and cultivate a deeper connection with nature. This perspective examines the scope, potential impact, and theoretical underpinnings of our concept, offering a thorough overview of its benefits and applications for conservation goals and participant involvement.
期刊介绍:
Biological Conservation is an international leading journal in the discipline of conservation biology. The journal publishes articles spanning a diverse range of fields that contribute to the biological, sociological, and economic dimensions of conservation and natural resource management. The primary aim of Biological Conservation is the publication of high-quality papers that advance the science and practice of conservation, or which demonstrate the application of conservation principles for natural resource management and policy. Therefore it will be of interest to a broad international readership.