A large-scale, gamified online assessment of first impressions: The Who Knows project.

IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Richard Rau, Michael P Grosz, Mitja D Back
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Abstract

Interpersonal judgments play a central role in human social interactions, influencing decisions ranging from friendships to presidential elections. Despite extensive research on the accuracy of these judgments, an overreliance on broad personality traits and subjective judgments as criteria for accuracy has hindered progress in this area. Further, most individuals involved in past studies (either as judges or targets) came from ad-hoc student samples which hampers generalizability. This paper introduces Who Knows ( https://whoknows.uni-muenster.de ), an innovative smartphone application designed to address these limitations. Who Knows was developed with the aim to create a comprehensive and reliable database for examining first impressions. It utilizes a gamified approach where users judge personality-related characteristics of strangers based on short video introductions. The project incorporates multifaceted criteria to evaluate judgments, going beyond traditional self-other agreement. Additionally, the app draws on a large pool of highly specific and heterogenous items and allows users to judge a diverse array of targets on their smartphones. The app's design prioritizes user engagement through a responsive interface, feedback mechanisms, and gamification elements, enhancing their motivation to provide judgments. The Who Knows project is ongoing and promises to shed new light on interpersonal perception by offering a vast dataset with diverse items and a large number of participants (as of fall 2024, N = 9,671 users). Researchers are encouraged to access this resource for a wide range of empirical inquiries and to contribute to the project by submitting items or software features to be included in future versions of the app.

一个大规模的,游戏化的第一印象在线评估:“谁知道”项目。
人际判断在人类社会交往中发挥着核心作用,影响着从友谊到总统选举的各种决定。尽管对这些判断的准确性进行了广泛的研究,但过度依赖广泛的人格特征和主观判断作为准确性的标准阻碍了这一领域的进展。此外,过去研究中涉及的大多数个体(无论是作为法官还是作为目标)都来自临时学生样本,这阻碍了推广。本文介绍了Who Knows (https://whoknows.uni-muenster.de),一个创新的智能手机应用程序,旨在解决这些限制。开发“谁知道”的目的是为研究第一印象创建一个全面可靠的数据库。它采用了一种游戏化的方法,用户可以根据简短的视频介绍来判断陌生人的性格特征。该项目采用多方面的标准来评估判断,超越了传统的自我-他人协议。此外,该应用程序利用了大量高度具体和异质的项目,允许用户在智能手机上判断各种各样的目标。这款应用的设计通过响应式界面、反馈机制和游戏化元素来优先考虑用户参与度,增强他们提供判断的动机。“谁知道”项目正在进行中,并承诺通过提供包含不同项目和大量参与者的庞大数据集(截至2024年秋季,N = 9671名用户),为人际感知提供新的视角。我们鼓励研究人员访问此资源以进行广泛的实证调查,并通过提交项目或软件功能来为项目做出贡献,这些项目或功能将包含在应用程序的未来版本中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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