Exploring Consumer Participation in Brand Metaverse Communities, Focusing on the Metaverse Features—Fantasy Experiences and Self-Expansion

IF 4.4 3区 管理学 Q2 BUSINESS
Namhee Yoon, Dooyoung Choi, Ha Kyung Lee
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引用次数: 0

Abstract

In light of brands entering the metaverse, understanding consumer behavior in these virtual spaces becomes crucial. This study aims to explore how consumers' intentions to engage in building brand communities within the metaverse are influenced by their fantasy experiences in the brands' virtual stores where consumers are immersed in sensory-rich, imaginative digital environments. By applying self-expansion theory to brand–consumer relationships and the concept of temporarily expanding the boundary of the self through consumer metaverse experiences, this research examines the mediating role of self-expansion in the relationship between fantasy experiences and brand community intentions. A total of 196 responses were collected among Zepeto users through consumer panels. Data were analyzed using AMOS 23.0 for confirmatory factor analysis and the Process macro in SPSS 23.0 for mediation and moderation analysis. Findings reveal direct positive effects of fantasy experiences on consumers' intentions to participate in metaverse brand communities. Users deeply engaged in the metaverse's fantasy experience could expand the sense of self, fostering active contributions to brand community activities. The study also investigates the influences of prior experiential activities in the metaverse, showing that prior engagement enhances the effects of fantasy experiences on self-expansion. Among users with prior metaverse experiential activities, fantasy experiences exert more significant influences on self-expansion, driving higher intentions to participate in brand communities.

探索消费者在品牌虚拟世界社区中的参与,关注虚拟世界的特色——幻想体验和自我扩展
随着品牌进入虚拟世界,了解消费者在这些虚拟空间中的行为变得至关重要。本研究旨在探讨消费者在品牌虚拟商店中的幻想体验如何影响他们在虚拟世界中参与建立品牌社区的意图,在虚拟商店中,消费者沉浸在丰富的感官,富有想象力的数字环境中。本研究将自我扩展理论应用于品牌-消费者关系,并通过消费者元体验暂时扩展自我边界的概念,探讨自我扩展在幻想体验与品牌社区意向之间的中介作用。通过消费者小组,Zepeto用户共收集了196份回复。数据分析采用AMOS 23.0进行验证性因子分析,采用SPSS 23.0中的过程宏进行中介与调节分析。研究结果显示,幻想体验对消费者参与虚拟世界品牌社区的意愿有直接的积极影响。深度参与虚拟世界幻想体验的用户可以扩展自我意识,促进对品牌社区活动的积极贡献。本研究还探讨了先验体验活动对虚拟世界的影响,发现先验参与增强了幻想体验对自我扩展的影响。在有过虚拟世界体验活动的用户中,幻想体验对自我扩展的影响更显著,推动了更高的品牌社区参与意愿。
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来源期刊
CiteScore
7.30
自引率
11.60%
发文量
99
期刊介绍: The Journal of Consumer Behaviour aims to promote the understanding of consumer behaviour, consumer research and consumption through the publication of double-blind peer-reviewed, top quality theoretical and empirical research. An international academic journal with a foundation in the social sciences, the JCB has a diverse and multidisciplinary outlook which seeks to showcase innovative, alternative and contested representations of consumer behaviour alongside the latest developments in established traditions of consumer research.
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