Semi-supervised single-view 3D reconstruction via multi shape prior fusion strategy and self-attention

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wei Zhou , Xinzhe Shi , Yunfeng She , Kunlong Liu , Yongqin Zhang
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引用次数: 0

Abstract

In the domain of single-view 3D reconstruction, traditional techniques have frequently relied on expensive and time-intensive 3D annotation data. Facing the challenge of annotation acquisition, semi-supervised learning strategies offer an innovative approach to reduce the dependence on labeled data. Despite these developments, the utilization of this learning paradigm in 3D reconstruction tasks remains relatively constrained. In this research, we created an innovative semi-supervised framework for 3D reconstruction that distinctively uniquely introduces a multi shape prior fusion strategy, intending to guide the creation of more realistic object structures. Additionally, to improve the quality of shape generation, we integrated a self-attention module into the traditional decoder. In benchmark tests on the ShapeNet dataset, our method substantially outperformed existing supervised learning methods at diverse labeled ratios of 1%, 10%, and 20%. Moreover, it showcased excellent performance on the real-world Pix3D dataset. Through comprehensive experiments on ShapeNet, our framework demonstrated a 3.3% performance improvement over the baseline. Moreover, stringent ablation studies further confirmed the notable effectiveness of our approach. Our code has been released on https://github.com/NWUzhouwei/SSMP.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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