Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Patryk Bartyzel , Magdalena Igras-Cybulska , Daniela Hekiert , Magdalena Majdak , Grzegorz Łukawski , Thomas Bohné , Sławomir Tadeja
{"title":"Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training","authors":"Patryk Bartyzel ,&nbsp;Magdalena Igras-Cybulska ,&nbsp;Daniela Hekiert ,&nbsp;Magdalena Majdak ,&nbsp;Grzegorz Łukawski ,&nbsp;Thomas Bohné ,&nbsp;Sławomir Tadeja","doi":"10.1016/j.cag.2024.104160","DOIUrl":null,"url":null,"abstract":"<div><div>In this paper, we explore the development and assessment of a virtual reality (VR) system designed to enhance public speaking and vocal skills among professional and non-professional speech users alike. The system’s foundation lies in a speech recordings corpus of 529 utterances given during presentations by a total of 15 students. From these data, we extracted voice parameters such as pitch, timbre, and speech rate using speech processing methods. We also asked six expert annotators to evaluate the stress levels present within each presentation. This multi-faceted analysis facilitated the selection of specific parameters for real-time animation control of virtual characters responding dynamically to the change in the speaker’s voice. Through these mechanics, we could cultivate user proficiency in voice modulation, thereby improving overall speaking abilities and confidence. Furthermore, the system fosters self-awareness of vocal quality, promoting proper utilization of the voice in professional settings. Our VR system offers a dual-mode environment that combines traditional public speaking scenarios in front of a virtual audience with a relaxing forest setting, where users can control weather conditions with their voice. To assess the system’s efficacy, we conducted a pilot study with five participants. Additionally, we provide preliminary design guidelines informed by our user study to support the development of future VR-based speech trainers.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"126 ","pages":"Article 104160"},"PeriodicalIF":2.5000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849324002954","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

In this paper, we explore the development and assessment of a virtual reality (VR) system designed to enhance public speaking and vocal skills among professional and non-professional speech users alike. The system’s foundation lies in a speech recordings corpus of 529 utterances given during presentations by a total of 15 students. From these data, we extracted voice parameters such as pitch, timbre, and speech rate using speech processing methods. We also asked six expert annotators to evaluate the stress levels present within each presentation. This multi-faceted analysis facilitated the selection of specific parameters for real-time animation control of virtual characters responding dynamically to the change in the speaker’s voice. Through these mechanics, we could cultivate user proficiency in voice modulation, thereby improving overall speaking abilities and confidence. Furthermore, the system fosters self-awareness of vocal quality, promoting proper utilization of the voice in professional settings. Our VR system offers a dual-mode environment that combines traditional public speaking scenarios in front of a virtual audience with a relaxing forest setting, where users can control weather conditions with their voice. To assess the system’s efficacy, we conducted a pilot study with five participants. Additionally, we provide preliminary design guidelines informed by our user study to support the development of future VR-based speech trainers.

Abstract Image

求助全文
约1分钟内获得全文 求助全文
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信