BINGO! Elevating Medical Physiology Tutorials Through Gamification.

Q3 Medicine
Kelsey Temprine Grellinger, Hong Phan, Maria Sheakley, Gerrit J Bouma, Alexandra Bayer, Biren A Shah
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引用次数: 0

Abstract

Introduction: We introduced a BINGO game as an active learning strategy for pulmonary, renal, and endocrine physiology, aiming to enhance student engagement and application of physiology knowledge.

Methods: Each BINGO tutorial utilized a template featuring 50-60 questions aligned with prior learning events, was delivered to 90 second-year medical students, and lasted 50-80 minutes. Iterative improvements, including revealing correct answers and a polling system, were implemented based on student feedback. Sessions required BINGO materials, prizes, and, in one iteration, polling software. Postsession surveys assessed perceptions and engagement via a 5-point Likert scale (1 = strongly disagree, 5 = strongly agree). Thematic analysis of feedback informed iterative improvements while t tests compared responses across sessions.

Results: Of the 90 students participating, between 31 and 47 (34%-52%) responded to each postevent survey. Students reported high engagement (average: 4.4) and perceived effectiveness of time spent (average: 4.1) across BINGO games. The games were rated as effective educational tools (average: 4.2) and valuable for applying physiology knowledge (average: 4.4) on diverse topics (average: 4.4). Students expressed a desire for continued BINGO use in future tutorials (average: 4.2). Statistical analysis revealed no significant differences among the three iterations.

Discussion: Students valued iterative changes based on their feedback, such as revealing correct answers after questions. The pulmonary survey led to implementing this change in the renal BINGO tutorial, and the renal survey prompted further improvements in the endocrine tutorial, addressing the need for sufficient explanation of correct answers. Students also appreciated the abundance of practice questions provided.

宾果!通过游戏化提升医学生理学教程。
简介:我们引入BINGO游戏作为肺、肾、内分泌生理学的主动学习策略,旨在提高学生对生理学知识的参与度和应用。方法:每个BINGO教程使用一个包含50-60个问题的模板,这些问题与先前的学习事件相一致,提供给90名二年级医学生,持续50-80分钟。根据学生的反馈,不断改进,包括揭示正确答案和投票系统。会议需要BINGO材料、奖品,在一次迭代中,还需要投票软件。会后调查通过5分李克特量表(1 =非常不同意,5 =非常同意)评估了认知和参与度。反馈的主题分析为迭代改进提供了信息,而t测试比较了不同会议的反应。结果:在90名参与的学生中,有31 - 47名(34%-52%)回应了每次活动后的调查。学生们报告说,他们在宾果游戏中的参与度(平均:4.4)和感知到的时间有效性(平均:4.1)很高。这些游戏被评为有效的教育工具(平均:4.2),并且在不同主题(平均:4.4)上应用生理学知识(平均:4.4)有价值。学生们表示希望在未来的教程中继续使用BINGO游戏(平均:4.2)。统计分析显示三次迭代之间没有显著差异。讨论:学生重视基于他们反馈的迭代变化,例如在问题之后揭示正确答案。肺部调查导致了肾BINGO教程的这一变化,肾脏调查促进了内分泌教程的进一步改进,解决了正确答案的充分解释的需要。学生们也很欣赏提供的大量练习题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.70
自引率
0.00%
发文量
83
审稿时长
35 weeks
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