Current virtual reality-based rehabilitation interventions in neuro-developmental disorders at developmental ages.

IF 2.6 3区 医学 Q2 BEHAVIORAL SCIENCES
Frontiers in Behavioral Neuroscience Pub Date : 2025-01-15 eCollection Date: 2024-01-01 DOI:10.3389/fnbeh.2024.1441615
Micaela Capobianco, Concetto Puzzo, Chiara Di Matteo, Alberto Costa, Walter Adriani
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引用次数: 0

Abstract

This mini-review examines the available papers about virtual reality (VR) as a tool for the diagnosis or therapy of neurodevelopmental disorders, focusing on Attention Deficit Hyperactivity Disorder (ADHD), Autism Spectrum Disorder (ASD), and Specific Learning Disorders (SLD). Through a search on literature, we selected 62 studies published between 1998 and 2024. After exclusion criteria, our synoptic table includes 32 studies on ADHD (17 were on diagnostic evaluation and 15 were on therapeutic interventions), 2 on pure ASD, and 2 on pure SLD. These cover a total of 8,139 participants with ADHD (ages 3-19), 458 with ASD (ages 4-19), and 162 with SLD (ages 7-11). Results show that VR offers high ecological validity and enables improvements in cognitive and social skills. Specifically, in individuals with ADHD, VR showed benefits in attention and executive function, with optimal results when combined with pharmacological treatments. For ASD kids, VR proved effective in enhancing social skills and emotional regulation through personalized virtual scenarios. However, the literature on SLD remains limited, suggesting an evolving area of research. Despite limitations related to small sample sizes and technology costs, VR presents a promising outlook for clinical intervention in neuro-developmental disorders, supporting enhanced skills in a safe and controlled environment. We conclude that both immersive and non-immersive VR represents a valuable supplement to traditional therapies, allowing for personalized approaches.

目前基于虚拟现实的康复干预在发育年龄的神经发育障碍。
这篇小型综述检查了关于虚拟现实(VR)作为神经发育障碍诊断或治疗工具的现有论文,重点是注意缺陷多动障碍(ADHD),自闭症谱系障碍(ASD)和特定学习障碍(SLD)。通过文献检索,我们选择了1998年至2024年间发表的62项研究。排除标准后,我们的概要表包括32项ADHD研究(17项诊断评估研究,15项治疗干预研究),2项纯ASD研究,2项纯SLD研究。总共有8139名ADHD患者(3-19岁),458名ASD患者(4-19岁),162名SLD患者(7-11岁)。结果表明,虚拟现实具有较高的生态效度,并能提高认知和社交技能。具体而言,在患有ADHD的个体中,VR在注意力和执行功能方面表现出益处,与药物治疗相结合时效果最佳。对于自闭症儿童来说,VR通过个性化的虚拟场景被证明在提高社交技能和情绪调节方面是有效的。然而,关于SLD的文献仍然有限,这表明一个不断发展的研究领域。尽管样本量小和技术成本有限,但VR在神经发育障碍的临床干预中表现出很好的前景,支持在安全和受控的环境中提高技能。我们的结论是,沉浸式和非沉浸式VR都是对传统疗法的有价值的补充,允许个性化的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Frontiers in Behavioral Neuroscience
Frontiers in Behavioral Neuroscience BEHAVIORAL SCIENCES-NEUROSCIENCES
CiteScore
4.70
自引率
3.30%
发文量
506
审稿时长
6-12 weeks
期刊介绍: Frontiers in Behavioral Neuroscience is a leading journal in its field, publishing rigorously peer-reviewed research that advances our understanding of the neural mechanisms underlying behavior. Field Chief Editor Nuno Sousa at the Instituto de Pesquisa em Ciências da Vida e da Saúde (ICVS) is supported by an outstanding Editorial Board of international experts. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. This journal publishes major insights into the neural mechanisms of animal and human behavior, and welcomes articles studying the interplay between behavior and its neurobiological basis at all levels: from molecular biology and genetics, to morphological, biochemical, neurochemical, electrophysiological, neuroendocrine, pharmacological, and neuroimaging studies.
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