Ulrike Senftleben, Simon Frisch, Maja Dshemuchadse, Stefan Scherbaum, Caroline Surrey
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引用次数: 0
Abstract
Theorists across all fields of psychology consider goals crucial for human action control. Still, the question of how precisely goals are represented in the cognitive system is rarely addressed. Here, we explore the idea that goals are represented as distributed patterns of activation that coexist within continuous mental spaces. In doing so, we discuss and extend popular models of cognitive control and goal-directed behavior, which implicitly convey an image of goals as discrete representational units. To differentiate empirically between discrete and continuous formats of goal representation, we employed a set-shifting paradigm in which participants switched between color goals that varied systematically in their distance in representational space. Across three experiments, we found that previous goals biased behavior during goal switches and that the extent of this bias decreased gradually with the previous goal's distance in color space from color information in the current trial. These graded effects of goal distance on performance are difficult to reconcile with the assumption that goals are discrete representational entities. Instead, they suggest that goals are represented as distributed, partly overlapping patterns of activation within continuous mental spaces. Moreover, the monotonous effects of distance in representational space on performance observed across all conditions in all experiments imply that the spreading of goal activation in representational space follows a monotonous (e.g., bell-shaped) distribution and not a nonmonotonous (e.g., Mexican-hat shaped) one. Our findings ask for a stronger consideration of the continuity of goal representations in models and investigations of goal-directed behavior.
期刊介绍:
Memory & Cognition covers human memory and learning, conceptual processes, psycholinguistics, problem solving, thinking, decision making, and skilled performance, including relevant work in the areas of computer simulation, information processing, mathematical psychology, developmental psychology, and experimental social psychology.