Improving pubertal health education for adolescent girls through a gamified learning approach.

IF 1.7 4区 医学 Q3 OBSTETRICS & GYNECOLOGY
Sana Nazmi, Atefeh Omrani, Fereshteh Bahmanesh, Hossein-Ali Nikbakht, Manoosh Mehrabi, Romina Hamzehpour
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引用次数: 0

Abstract

Background: Adolescence is a crucial phase in a person's life. The purpose of this study was to evaluate the efficacy of gamification in the education of teenage females on pubertal health.

Methods: This clinical trial, conducted on 90 adolescent girls in XXX, XXX, during the 2023-2024 year, used a multistage cluster sampling method to assign participants randomly to intervention and control groups. The intervention group received weekly puberty health education over four weeks through a gamification platform. Data collection involved a socio-demographic questionnaire as well as puberty awareness and practice assessments, completed by both groups before the intervention, immediately, and one month after study.

Findings: The average puberty awareness and practice scores of the students in the intervention group significantly increased significantly, immediately and four-week after the intervention compared to the control group (P<0.001). The standardized effect sizes for awareness and practice were 0.74 and 0.25, respectively. In the intervention group, puberty awareness siginificanlty increased by 5.28 (95% CI:4.51 to 6.06) and 5.06 points (95%CI:4.31to 5.82) when comparing the two time periods before and immediately after, and before and four weeks after the intervention, respectively. Similarly, the puberty practice score significanly increased by 6.82 (95% CI:4.24 to 9.40) and 8.73 points (95% CI:5.94 to 11.51) in the same time comparisons (P<0.001).

Conclusion: This study demonstrated the effectiveness of using gamification in puberty health education on increasing puberty awareness and practice among adolescent girls. This innovative educational approach can enhance puberty health education programs, leading to better health outcomes for adolescent girls.

通过游戏化学习方法改善青春期女孩的青春期健康教育。
背景:青春期是一个人一生中至关重要的阶段。本研究的目的是评估游戏化在青少年女性青春期健康教育中的效果。方法:本临床试验采用多阶段整群抽样方法,随机分为干预组和对照组,于2023-2024年对XXX地区90名青春期少女进行研究。干预组每周通过游戏化平台接受青春期健康教育,为期四周。数据收集包括社会人口调查问卷以及青春期意识和实践评估,由两组在干预前、立即和研究后一个月完成。结果:干预组学生的青春期意识和青春期实践平均得分在干预后即刻和4周均显著高于对照组(p)。结论:本研究证明了在青春期健康教育中使用游戏化对提高青春期女孩的青春期意识和青春期实践的有效性。这种创新的教育方法可以加强青春期健康教育方案,为青春期女孩带来更好的健康结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.90
自引率
11.10%
发文量
251
审稿时长
57 days
期刊介绍: Journal of Pediatric and Adolescent Gynecology includes all aspects of clinical and basic science research in pediatric and adolescent gynecology. The Journal draws on expertise from a variety of disciplines including pediatrics, obstetrics and gynecology, reproduction and gynecology, reproductive and pediatric endocrinology, genetics, and molecular biology. The Journal of Pediatric and Adolescent Gynecology features original studies, review articles, book and literature reviews, letters to the editor, and communications in brief. It is an essential resource for the libraries of OB/GYN specialists, as well as pediatricians and primary care physicians.
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