{"title":"Improving pubertal health education for adolescent girls through a gamified learning approach.","authors":"Sana Nazmi, Atefeh Omrani, Fereshteh Bahmanesh, Hossein-Ali Nikbakht, Manoosh Mehrabi, Romina Hamzehpour","doi":"10.1016/j.jpag.2025.01.003","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Adolescence is a crucial phase in a person's life. The purpose of this study was to evaluate the efficacy of gamification in the education of teenage females on pubertal health.</p><p><strong>Methods: </strong>This clinical trial, conducted on 90 adolescent girls in XXX, XXX, during the 2023-2024 year, used a multistage cluster sampling method to assign participants randomly to intervention and control groups. The intervention group received weekly puberty health education over four weeks through a gamification platform. Data collection involved a socio-demographic questionnaire as well as puberty awareness and practice assessments, completed by both groups before the intervention, immediately, and one month after study.</p><p><strong>Findings: </strong>The average puberty awareness and practice scores of the students in the intervention group significantly increased significantly, immediately and four-week after the intervention compared to the control group (P<0.001). The standardized effect sizes for awareness and practice were 0.74 and 0.25, respectively. In the intervention group, puberty awareness siginificanlty increased by 5.28 (95% CI:4.51 to 6.06) and 5.06 points (95%CI:4.31to 5.82) when comparing the two time periods before and immediately after, and before and four weeks after the intervention, respectively. Similarly, the puberty practice score significanly increased by 6.82 (95% CI:4.24 to 9.40) and 8.73 points (95% CI:5.94 to 11.51) in the same time comparisons (P<0.001).</p><p><strong>Conclusion: </strong>This study demonstrated the effectiveness of using gamification in puberty health education on increasing puberty awareness and practice among adolescent girls. This innovative educational approach can enhance puberty health education programs, leading to better health outcomes for adolescent girls.</p>","PeriodicalId":16708,"journal":{"name":"Journal of pediatric and adolescent gynecology","volume":" ","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of pediatric and adolescent gynecology","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1016/j.jpag.2025.01.003","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"OBSTETRICS & GYNECOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Adolescence is a crucial phase in a person's life. The purpose of this study was to evaluate the efficacy of gamification in the education of teenage females on pubertal health.
Methods: This clinical trial, conducted on 90 adolescent girls in XXX, XXX, during the 2023-2024 year, used a multistage cluster sampling method to assign participants randomly to intervention and control groups. The intervention group received weekly puberty health education over four weeks through a gamification platform. Data collection involved a socio-demographic questionnaire as well as puberty awareness and practice assessments, completed by both groups before the intervention, immediately, and one month after study.
Findings: The average puberty awareness and practice scores of the students in the intervention group significantly increased significantly, immediately and four-week after the intervention compared to the control group (P<0.001). The standardized effect sizes for awareness and practice were 0.74 and 0.25, respectively. In the intervention group, puberty awareness siginificanlty increased by 5.28 (95% CI:4.51 to 6.06) and 5.06 points (95%CI:4.31to 5.82) when comparing the two time periods before and immediately after, and before and four weeks after the intervention, respectively. Similarly, the puberty practice score significanly increased by 6.82 (95% CI:4.24 to 9.40) and 8.73 points (95% CI:5.94 to 11.51) in the same time comparisons (P<0.001).
Conclusion: This study demonstrated the effectiveness of using gamification in puberty health education on increasing puberty awareness and practice among adolescent girls. This innovative educational approach can enhance puberty health education programs, leading to better health outcomes for adolescent girls.
期刊介绍:
Journal of Pediatric and Adolescent Gynecology includes all aspects of clinical and basic science research in pediatric and adolescent gynecology. The Journal draws on expertise from a variety of disciplines including pediatrics, obstetrics and gynecology, reproduction and gynecology, reproductive and pediatric endocrinology, genetics, and molecular biology.
The Journal of Pediatric and Adolescent Gynecology features original studies, review articles, book and literature reviews, letters to the editor, and communications in brief. It is an essential resource for the libraries of OB/GYN specialists, as well as pediatricians and primary care physicians.