Reliability and Validity of the Japanese Version of the Internet Gaming Disorder Scale for Children (IGDS-C).

IF 2 Q3 NEUROSCIENCES
Koki Ono, Makoto Tokushige, Nanami Hiratani, Kyosuke Kaneko, Toshitaka Hamamura, Yuki Miyamoto, Masaru Tateno, Masaya Ito, Ayumi Takano
{"title":"Reliability and Validity of the Japanese Version of the Internet Gaming Disorder Scale for Children (IGDS-C).","authors":"Koki Ono, Makoto Tokushige, Nanami Hiratani, Kyosuke Kaneko, Toshitaka Hamamura, Yuki Miyamoto, Masaru Tateno, Masaya Ito, Ayumi Takano","doi":"10.1002/npr2.12518","DOIUrl":null,"url":null,"abstract":"<p><strong>Aim: </strong>The Internet Gaming Disorder Scale is a 9-item screening instrument developed based on the diagnostic criteria for Internet Gaming Disorder (IGD) in the DSM-5. This study aimed to examine the reliability and validity of the Internet Gaming Disorder Scale for children (IGDS-C) in Japanese clinical and nonclinical populations.</p><p><strong>Methods: </strong>The study included clinical outpatients aged 9-29 with problematic game use and nonclinical adolescents aged 12-18 who played online games at least once a week. Reliability was examined by calculating internal consistency and test-retest reliability. Validity was assessed using Spearman's correlation and Confirmatory Factor Analysis (CFA).</p><p><strong>Results: </strong>A total of 746 participants (93 clinical, 653 nonclinical) were eligible for statistical analysis. Reliability results revealed acceptable internal consistency (Cronbach's α = 0.87) and test-retest reliability (intraclass correlation coefficient = 0.62). CFA results (Comparative Fit Index = 0.92, Tucker-Lewis Index = 0.90, root mean square error of approximation = 0.10, standardized root mean square residual = 0.05, factor loadings = 0.59-0.71) and significant correlations with the GAMES test, psychological distress, and gaming hours verified the validity of the IGDS-C.</p><p><strong>Conclusion: </strong>The study verified the reliability and validity of the IGDS-C in Japanese clinical and nonclinical participants, suggesting that it generally reflects the severity of IGD well.</p>","PeriodicalId":19137,"journal":{"name":"Neuropsychopharmacology Reports","volume":"45 1","pages":"e12518"},"PeriodicalIF":2.0000,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11720237/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Neuropsychopharmacology Reports","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1002/npr2.12518","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

Aim: The Internet Gaming Disorder Scale is a 9-item screening instrument developed based on the diagnostic criteria for Internet Gaming Disorder (IGD) in the DSM-5. This study aimed to examine the reliability and validity of the Internet Gaming Disorder Scale for children (IGDS-C) in Japanese clinical and nonclinical populations.

Methods: The study included clinical outpatients aged 9-29 with problematic game use and nonclinical adolescents aged 12-18 who played online games at least once a week. Reliability was examined by calculating internal consistency and test-retest reliability. Validity was assessed using Spearman's correlation and Confirmatory Factor Analysis (CFA).

Results: A total of 746 participants (93 clinical, 653 nonclinical) were eligible for statistical analysis. Reliability results revealed acceptable internal consistency (Cronbach's α = 0.87) and test-retest reliability (intraclass correlation coefficient = 0.62). CFA results (Comparative Fit Index = 0.92, Tucker-Lewis Index = 0.90, root mean square error of approximation = 0.10, standardized root mean square residual = 0.05, factor loadings = 0.59-0.71) and significant correlations with the GAMES test, psychological distress, and gaming hours verified the validity of the IGDS-C.

Conclusion: The study verified the reliability and validity of the IGDS-C in Japanese clinical and nonclinical participants, suggesting that it generally reflects the severity of IGD well.

Abstract Image

Abstract Image

日本版儿童网络游戏障碍量表(IGDS-C)的信度和效度。
目的:网络游戏障碍量表是基于DSM-5中网络游戏障碍(IGD)的诊断标准开发的9项筛查工具。本研究旨在检验儿童网络游戏障碍量表(IGDS-C)在日本临床和非临床人群中的信度和效度。方法:研究对象包括9-29岁有游戏使用问题的临床门诊患者和12-18岁每周至少玩一次网络游戏的非临床青少年。通过计算内部一致性和重测信度来检验信度。采用Spearman相关和验证性因子分析(CFA)评估效度。结果:共有746名参与者(93名临床,653名非临床)符合统计分析。信度结果显示可接受的内部一致性(Cronbach's α = 0.87)和重测信度(类内相关系数= 0.62)。CFA结果(比较拟合指数= 0.92,Tucker-Lewis指数= 0.90,近似均方根误差= 0.10,标准化均方根残差= 0.05,因子负荷= 0.59-0.71)以及与GAMES测试、心理困扰和游戏时间的显著相关性验证了IGDS-C的有效性。结论:本研究验证了IGDS-C在日本临床和非临床参与者中的信度和效度,表明IGDS-C总体上较好地反映了IGD的严重程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Neuropsychopharmacology Reports
Neuropsychopharmacology Reports Psychology-Clinical Psychology
CiteScore
3.60
自引率
4.00%
发文量
75
审稿时长
14 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信