Histopoly: A serious game for teaching histology to 1st year veterinary students.

IF 5.2 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Ricardo Marcos, André Gomes, Marta Santos, António Coelho
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Abstract

Histology is a preclinical subject transversal in medical, dental, and veterinary curricula. Classical teaching approaches in histology are often undermined by lower motivation and engagement of students, which may be addressed by innovative learning environments. Herein, we developed a serious game approach and compared it with a classical teaching style. The students' feedback was evaluated by questionnaires, and their performance on quizzes and exam's scores were assessed. The serious game (Histopoly) consisted of a game-based web application for the teacher/game master, a digital gaming application used by the students as a controller, and a projected digital board game. The board featured rows for the four fundamental tissues (epithelial, connective, muscular, and nervous) paired with question tiles and additional tiles with more demanding activities (e.g., drawing, presenting slides, and making a syllabus). Participants included all veterinary students enrolled in the first year. Paired laboratory sessions were split with four sections (n = 94 students) playing Histopoly at the end of all sessions and two sections (n = 28 students) completing small evaluations every three weeks at the beginning of sessions. According to the questionnaires, students that played the serious game were more motivated, engaged, and more interconnected with classmates. The activity was considered fun, and students enjoyed the classes more. No differences in the final examination scores were found, but the percentage of correct answers provided throughout the serious game was significantly higher. Overall, these findings argue for the inclusion of serious games in modern histology teaching to promote student engagement in learning.

组织学:一个严肃的游戏,教组织学一年级兽医学生。
组织学是医学、牙科和兽医课程中交叉的临床前学科。传统的组织学教学方法往往被学生较低的积极性和参与度所破坏,这可以通过创新的学习环境来解决。在此,我们开发了一种严肃的游戏方法,并将其与经典教学风格进行了比较。学生的反馈通过问卷进行评估,他们在测验中的表现和考试分数被评估。严肃游戏(Histopoly)包括一个面向教师/游戏管理员的基于游戏的web应用程序,一个由学生作为控制器使用的数字游戏应用程序,以及一个投影的数字棋盘游戏。这块黑板上有四种基本组织(上皮组织、结缔组织、肌肉组织和神经组织),上面有问题块和要求更高的活动(如画画、展示幻灯片和制定教学大纲)。参与者包括所有第一年入学的兽医学生。配对实验分为四组(n = 94名学生)在所有课程结束时玩历史学,两组(n = 28名学生)在课程开始时每三周完成一次小型评估。根据调查问卷,玩严肃游戏的学生更有动力,更投入,与同学的联系也更紧密。这个活动被认为很有趣,学生们更喜欢上课。期末考试成绩没有差异,但在整个严肃游戏中提供的正确答案的百分比明显更高。总的来说,这些发现支持在现代组织学教学中加入严肃游戏,以促进学生的学习参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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