Development, Validation, and Usability of a Virtual Game for Consciousness and Relaxation of the Pelvic Floor Muscles.

IF 1.8 3区 医学 Q3 UROLOGY & NEPHROLOGY
Robson Arruda Souza, Alberto Galvão de Moura-Filho, Renato S Melo, Andrea Lemos
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引用次数: 0

Abstract

Background: Applicability of the virtual games has been increasingly added to rehabilitation treatments, including women's health interventions.

Objective: To develop a virtual interface designed to increase consciousness and relax the pelvic floor muscles, validate its content and appearance, and check the level of usability and satisfaction.

Methods: Physiotherapy specialists with experience in pelvic floor rehabilitation and database research were consulted to define the content. Thus, 13 physiotherapists specialized in the area participated in the content and appearance validation of the virtual game with a minimum agreement level of 80%. An evaluation of the usability level was conducted through MATCH (Checklist for Evaluation of the Usability of Applications for Touchscreen Phones) and the satisfaction level through a visual analog scale.

Results: The game is presented in two-dimensional (2D) configuration and is based on parachuting. The main activity required is muscle relaxation to open the parachute and descend to the target. The goal is to reach the target by traveling as long as possible with the parachute open. A physical exercise protocol from the American College of Sports Medicine was used to define the contraction/relaxation time. A total of 4 of the 15 items which represented the content and appearance for validation needed a second round to reach the desired level of agreement. The game showed a high level of usability M: 63.04 (±5.28) and the level of satisfaction of the virtual game showed an average of 9.7 (±0.55).

Conclusion: The virtual game developed for the pelvic floor muscle relaxation training showed content validity and adequate appearance and a high level of usability and satisfaction.

骨盆底肌肉意识和放松的虚拟游戏的开发、验证和可用性。
背景:虚拟游戏的适用性已越来越多地添加到康复治疗中,包括妇女健康干预。目的:开发一个增强意识和放松骨盆底肌肉的虚拟界面,验证其内容和外观,并检查可用性和满意度。方法:咨询具有盆底康复经验的物理治疗专家和数据库研究来确定内容。因此,13名在该领域专业的物理治疗师参与了虚拟游戏的内容和外观验证,最低协议水平为80%。通过MATCH(触摸屏手机应用程序可用性评估清单)对可用性水平进行评估,通过视觉模拟量表对满意度进行评估。结果:游戏以二维(2D)形式呈现,以跳伞为基础。所需的主要活动是肌肉放松,打开降落伞,降落到目标。目标是在打开降落伞的情况下尽可能长时间地飞行以到达目标。美国运动医学学院的一份体育锻炼协议被用来定义收缩/放松时间。在代表内容和外观的15个项目中,总共有4个项目需要第二轮才能达到所需的一致程度。游戏的可用性得分为63.04分(±5.28分),虚拟游戏的满意度得分为9.7分(±0.55分)。结论:所开发的盆底肌肉放松训练虚拟游戏内容效度高,外观美观,易用性和满意度高。
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来源期刊
Neurourology and Urodynamics
Neurourology and Urodynamics 医学-泌尿学与肾脏学
CiteScore
4.30
自引率
10.00%
发文量
231
审稿时长
4-8 weeks
期刊介绍: Neurourology and Urodynamics welcomes original scientific contributions from all parts of the world on topics related to urinary tract function, urinary and fecal continence and pelvic floor function.
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