ExerG - an exergame-based training device for the rehabilitation of older adults: a functional model usability study.

IF 3.4 2区 医学 Q2 GERIATRICS & GERONTOLOGY
Jane Muheim, Isabella Hotz, Franziska Kübler, Silvia Herren, Simon Sollereder, Katharina Kruszewski, Anna Lisa Martin-Niedecken, Alexandra Schättin, Frank Behrendt, Sonja Böckler, Stefan Schmidlin, Roman Jurt, Stephan Niedecken, Yanick Riederer, Christian Brenneis, Leo H Bonati, Barbara Seebacher, Corina Schuster-Amft
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Abstract

Background: Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling. This study explored whether primary end users (PEU, healthy older adults and patients with neurological and geriatric diagnoses) and secondary end users (SEU, health professionals) evaluated the ExerG functional model to be usable, providing a positive experience and therefore acceptable.

Methods: We conducted a multi-methods study using several assessments to quantify usability and enjoyment outcomes, along with semi-structured interviews to gain an in-depth understanding of the users' experiences. Descriptive statistics were used for quantitative outcome measures. For qualitative data, a thematic analysis (TA) using an inductive, data-driven approach was carried out to develop themes for each user group.

Results: We interviewed 20 PEUs (13 healthy older adults, 7 patients) and 22 SEUs at two rehabilitation centres in Austria and Switzerland. Users' scores of over 70 on the System Usability Scale denoted good usability. On the Physical Activity Enjoyment Scale-16, both PEU groups rated the ExerG highly. Our TA approach identified four themes per user group. Themes from both PEU groups confirmed their enjoyment of training with the ExerG, however more variety and greater challenges were requested. Whilst the patient group appreciated the security given by the harness system, the healthy older adults reported feeling restricted. SEU themes reflected their approval of this novel training device, although a desire for increased difficulty and more individualisation was expressed. Clear instructions and an easy-to-use harness system were acknowledged and useful feedback for the developers emerged.

Conclusions: The ExerG is usable, offers a positive experience, and can therefore be regarded as an acceptable solution for the combined physical and mental training of older adults. Our findings contribute to the ongoing development of the ExerG, which will be a welcome addition to current training options for this target group. Further research is needed to confirm its effectiveness in preserving or improving functional independence in daily life and reducing the risk of falling.

一种基于运动游戏的老年人康复训练装置:功能模型可用性研究。
背景:运动游戏是基于互动技术的运动项目。通过结合体能和认知训练,他们的目标是保持老年人的独立性,降低他们摔倒的风险。本研究探讨了初级终端用户(PEU,健康的老年人和患有神经和老年疾病的患者)和次级终端用户(SEU,卫生专业人员)是否评估了exg功能模型的可用性,是否提供了积极的体验,因此是否可以接受。方法:我们进行了一项多方法研究,使用几种评估来量化可用性和享受结果,以及半结构化访谈来深入了解用户体验。定量结果测量采用描述性统计。对于定性数据,采用归纳、数据驱动的方法进行主题分析(TA),为每个用户组制定主题。结果:我们在奥地利和瑞士的两个康复中心采访了20名peu(13名健康老年人,7名患者)和22名seu。用户在系统可用性量表上的得分超过70分表示可用性良好。在体育活动享受量表-16上,两个PEU组都给了exg很高的评价。我们的TA方法为每个用户组确定了四个主题。两个PEU小组的主题都证实了他们喜欢与exg一起训练,但需要更多种类和更大的挑战。虽然病人组很欣赏马具系统所带来的安全感,但健康的老年人报告说感觉受到了限制。SEU的主题反映了他们对这种新颖的训练设备的认可,尽管他们表达了增加难度和更个性化的愿望。明确的说明和易于使用的控制系统得到了认可,并为开发人员提供了有用的反馈。结论:exg是实用的,提供了积极的体验,因此可以被认为是老年人身心结合训练的一种可接受的解决方案。我们的研究结果有助于持续开发exg,这将是对这一目标群体当前培训选择的一个受欢迎的补充。需要进一步的研究来证实其在维持或改善日常生活功能独立性和降低跌倒风险方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BMC Geriatrics
BMC Geriatrics GERIATRICS & GERONTOLOGY-
CiteScore
5.70
自引率
7.30%
发文量
873
审稿时长
20 weeks
期刊介绍: BMC Geriatrics is an open access journal publishing original peer-reviewed research articles in all aspects of the health and healthcare of older people, including the effects of healthcare systems and policies. The journal also welcomes research focused on the aging process, including cellular, genetic, and physiological processes and cognitive modifications.
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