Peter Danziger, Melissa A. Huggan, Rehan Malik, Trent G. Marbach
{"title":"Tic-Tac-Toe on Designs","authors":"Peter Danziger, Melissa A. Huggan, Rehan Malik, Trent G. Marbach","doi":"10.1002/jcd.21961","DOIUrl":null,"url":null,"abstract":"<p>We consider playing the game of Tic-Tac-Toe on block designs BIBD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>v</mi>\n \n <mo>,</mo>\n \n <mi>k</mi>\n \n <mo>,</mo>\n \n <mi>λ</mi>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(v,k,\\lambda )$</annotation>\n </semantics></math> and transversal designs TD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>k</mi>\n \n <mo>,</mo>\n \n <mi>n</mi>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(k,n)$</annotation>\n </semantics></math>. Players take turns choosing points and the first player to complete a block wins the game. We show that triple systems, BIBD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>v</mi>\n \n <mo>,</mo>\n \n <mn>3</mn>\n \n <mo>,</mo>\n \n <mi>λ</mi>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(v,3,\\lambda )$</annotation>\n </semantics></math>, are a first-player win if and only if <span></span><math>\n <semantics>\n <mrow>\n <mi>v</mi>\n \n <mo>≥</mo>\n \n <mn>5</mn>\n </mrow>\n <annotation> $v\\ge 5$</annotation>\n </semantics></math>. Further, we show that for <span></span><math>\n <semantics>\n <mrow>\n <mi>k</mi>\n \n <mo>=</mo>\n \n <mn>2</mn>\n \n <mo>,</mo>\n \n <mn>3</mn>\n </mrow>\n <annotation> $k=2,3$</annotation>\n </semantics></math>, TD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>k</mi>\n \n <mo>,</mo>\n \n <mi>n</mi>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(k,n)$</annotation>\n </semantics></math> is a first-player win if and only if <span></span><math>\n <semantics>\n <mrow>\n <mi>n</mi>\n \n <mo>≥</mo>\n \n <mi>k</mi>\n </mrow>\n <annotation> $n\\ge k$</annotation>\n </semantics></math>. We also consider a <i>weak</i> version of the game, called Maker–Breaker, in which the second player wins if they can stop the first player from winning. In this case, we adapt known bounds for when either the first or second player can win on BIBD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>v</mi>\n \n <mo>,</mo>\n \n <mi>k</mi>\n \n <mo>,</mo>\n \n <mn>1</mn>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(v,k,1)$</annotation>\n </semantics></math> and TD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>k</mi>\n \n <mo>,</mo>\n \n <mi>n</mi>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(k,n)$</annotation>\n </semantics></math>, and show that for Maker–Breaker, BIBD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mi>v</mi>\n \n <mo>,</mo>\n \n <mn>4</mn>\n \n <mo>,</mo>\n \n <mn>1</mn>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(v,4,1)$</annotation>\n </semantics></math> is a first-player win if and only if <span></span><math>\n <semantics>\n <mrow>\n <mi>v</mi>\n \n <mo>≥</mo>\n \n <mn>16</mn>\n </mrow>\n <annotation> $v\\ge 16$</annotation>\n </semantics></math>. We show that TD<span></span><math>\n <semantics>\n <mrow>\n <mrow>\n <mo>(</mo>\n \n <mrow>\n <mn>4</mn>\n \n <mo>,</mo>\n \n <mn>4</mn>\n </mrow>\n \n <mo>)</mo>\n </mrow>\n </mrow>\n <annotation> $(4,4)$</annotation>\n </semantics></math> is a second-player win, and so the second player can force a draw in the regular game by playing the same strategy.</p>","PeriodicalId":15389,"journal":{"name":"Journal of Combinatorial Designs","volume":"33 2","pages":"58-71"},"PeriodicalIF":0.5000,"publicationDate":"2024-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jcd.21961","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Combinatorial Designs","FirstCategoryId":"100","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jcd.21961","RegionNum":4,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"MATHEMATICS","Score":null,"Total":0}
引用次数: 0
Abstract
We consider playing the game of Tic-Tac-Toe on block designs BIBD and transversal designs TD. Players take turns choosing points and the first player to complete a block wins the game. We show that triple systems, BIBD, are a first-player win if and only if . Further, we show that for , TD is a first-player win if and only if . We also consider a weak version of the game, called Maker–Breaker, in which the second player wins if they can stop the first player from winning. In this case, we adapt known bounds for when either the first or second player can win on BIBD and TD, and show that for Maker–Breaker, BIBD is a first-player win if and only if . We show that TD is a second-player win, and so the second player can force a draw in the regular game by playing the same strategy.
期刊介绍:
The Journal of Combinatorial Designs is an international journal devoted to the timely publication of the most influential papers in the area of combinatorial design theory. All topics in design theory, and in which design theory has important applications, are covered, including:
block designs, t-designs, pairwise balanced designs and group divisible designs
Latin squares, quasigroups, and related algebras
computational methods in design theory
construction methods
applications in computer science, experimental design theory, and coding theory
graph decompositions, factorizations, and design-theoretic techniques in graph theory and extremal combinatorics
finite geometry and its relation with design theory.
algebraic aspects of design theory.
Researchers and scientists can depend on the Journal of Combinatorial Designs for the most recent developments in this rapidly growing field, and to provide a forum for both theoretical research and applications. All papers appearing in the Journal of Combinatorial Designs are carefully peer refereed.