Internet gaming disorder and the alternative five factor personality model: a study in a Spanish community sample.

IF 1 Q4 PSYCHOLOGY, SOCIAL
Current Issues in Personality Psychology Pub Date : 2024-06-06 eCollection Date: 2024-01-01 DOI:10.5114/cipp/185715
Anton Aluja, Oscar García, Ferran Balada, Neus Aymamí, Luis F García
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引用次数: 0

Abstract

Background: This study was designed to examine the prevalence and relationships between the Internet gaming disorder (IGD) behaviors, suggested by the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), and personality traits.

Participants and procedure: A sample community of 1,548 subjects, 707 men and 841 women, with a mean age of 40.90 and 38.89 years, respectively, was evaluated.

Results: The results showed that only 7 subjects (0.5%) exceeded the cut-off point of 75 points to be classed as "disordered gamers" proposed by Fuster et al. (2016) in Spain. This study demonstrates the unidimensionality of the IGD-20, so it can be used as an ordinal dimensional measure to study the relationship between IGD symptoms and other related variables such as personality in community samples. A multiple linear regression analysis revealed that up to 8% of the variance of the Internet Gaming Disorder-20 scale (IGD-20), as a dimensional scale, can be explained by low activity, high aggressiveness, introversion, non-planning impulsivity, sensation seeking, neuroticism and impulsiveness (attention impulsivity) using the Alternative Five Factor Model (AFFM) of personality and the Barratt Impulsivity Scale (BIS-11).

Conclusions: This study shows that the prevalence of IGD in the Spanish population is similar to that of other Western countries. The unidimensionality of the IGD-20 allows its use in correlational studies to examine the relationship between Internet gambling behaviors and personality variables. The implications of these personality profiles are discussed in relation to the psychological and clinical mechanisms involved in Internet gaming disorder.

网络游戏障碍与另类五因素人格模型:西班牙社区样本研究。
背景:本研究旨在调查《精神疾病诊断与统计手册》(DSM-5)中提到的网络游戏障碍(IGD)行为的流行程度及其与人格特征之间的关系。参与者和程序:对1548名受试者,707名男性和841名女性的样本社区进行了评估,平均年龄分别为40.90岁和38.89岁。结果:结果显示,只有7名受试者(0.5%)超过了Fuster et al.(2016)在西班牙提出的75分的分界点,被归类为“紊乱玩家”。本研究证明了IGD-20的单维性,因此可以将其作为一个有序的维度度量来研究社区样本中IGD症状与人格等相关变量的关系。多元线性回归分析表明,网络游戏障碍20量表(IGD-20)作为一个维度量表,高达8%的方差可以用人格选择五因素模型(AFFM)和Barratt冲动性量表(bi -11)解释为低活动、高攻击性、内向、非计划性冲动性、感觉寻求、神经质和冲动性(注意冲动性)。结论:本研究表明,西班牙人群中IGD的患病率与其他西方国家相似。IGD-20的单维性允许其在相关研究中使用,以检查网络赌博行为与人格变量之间的关系。这些人格特征的含义讨论了涉及网络游戏障碍的心理和临床机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.60
自引率
10.00%
发文量
9
审稿时长
8 weeks
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