Virtual reality obstacle avoidance training can be enhanced by physical feedback via perturbations: A proof-of-concept study.

IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL
Yoshiro Okubo, Yixuan He, Matthew A Brodie, Cameron Hicks, Kim van Schooten, Nigel H Lovell, Kaarin J Anstey, Stephen R Lord, Juno Kim
{"title":"Virtual reality obstacle avoidance training can be enhanced by physical feedback via perturbations: A proof-of-concept study.","authors":"Yoshiro Okubo, Yixuan He, Matthew A Brodie, Cameron Hicks, Kim van Schooten, Nigel H Lovell, Kaarin J Anstey, Stephen R Lord, Juno Kim","doi":"10.1016/j.apergo.2024.104442","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Fall injuries resulting from trips are a major health concern. Virtual reality (VR) offers an effective way of training obstacle avoidance while walking due to its ability to provide safe and meaningful real-time feedback during rehabilitation. This proof-of-concept study examined the benefit of providing physical feedback during obstacle avoidance gait training using VR.</p><p><strong>Methods: </strong>Twenty-six young adults walked on an instrumented treadmill while wearing a head-mounted display in two 8-min conditions. Virtual obstacles to be avoided were presented in a VR-only condition and a VR + Perturbation (VR + P) condition where additional rapid belt acceleration simulated tripping on an obstacle.</p><p><strong>Results: </strong>A lower obstacle collision rate, greater step length and height of the leading foot over the obstacles were found in the VR + P condition compared to the VR-only condition (p < 0.05). Step height of the trailing foot over the obstacles significantly decreased over time during the VR-only condition (p < 0.01) but not during the VR + P condition. The margin of stability significantly improved over time during the VR + P condition only (p < 0.01).</p><p><strong>Conclusions: </strong>Immediate physical feedback via treadmill belt acceleration can improve obstacle avoidance performance in a virtual environment. Future research is required to examine the generalizability of this finding to other populations and real-world falls.</p>","PeriodicalId":55502,"journal":{"name":"Applied Ergonomics","volume":"125 ","pages":"104442"},"PeriodicalIF":3.1000,"publicationDate":"2024-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1016/j.apergo.2024.104442","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Fall injuries resulting from trips are a major health concern. Virtual reality (VR) offers an effective way of training obstacle avoidance while walking due to its ability to provide safe and meaningful real-time feedback during rehabilitation. This proof-of-concept study examined the benefit of providing physical feedback during obstacle avoidance gait training using VR.

Methods: Twenty-six young adults walked on an instrumented treadmill while wearing a head-mounted display in two 8-min conditions. Virtual obstacles to be avoided were presented in a VR-only condition and a VR + Perturbation (VR + P) condition where additional rapid belt acceleration simulated tripping on an obstacle.

Results: A lower obstacle collision rate, greater step length and height of the leading foot over the obstacles were found in the VR + P condition compared to the VR-only condition (p < 0.05). Step height of the trailing foot over the obstacles significantly decreased over time during the VR-only condition (p < 0.01) but not during the VR + P condition. The margin of stability significantly improved over time during the VR + P condition only (p < 0.01).

Conclusions: Immediate physical feedback via treadmill belt acceleration can improve obstacle avoidance performance in a virtual environment. Future research is required to examine the generalizability of this finding to other populations and real-world falls.

虚拟现实避障训练可以通过扰动的物理反馈增强:一项概念验证研究。
背景:旅行造成的摔伤是一个主要的健康问题。虚拟现实(VR)为行走时的避障训练提供了一种有效的方法,因为它能够在康复过程中提供安全且有意义的实时反馈。这项概念验证研究检验了在使用VR进行避障步态训练时提供物理反馈的好处。方法:26名年轻人戴着头戴式显示器,在两种8分钟的条件下在器械跑步机上行走。在VR-only条件和VR +摄动(VR + P)条件下,需要避免的虚拟障碍物被呈现,在VR + P条件下,额外的快速皮带加速度模拟了在障碍物上绊倒。结果:与VR-only条件相比,VR + P条件下的障碍物碰撞率更低,前脚在障碍物上的步长和高度更大(P)。结论:通过跑步机皮带加速的即时物理反馈可以提高虚拟环境中的避障性能。未来的研究需要检验这一发现在其他人群和现实世界中的普遍性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Applied Ergonomics
Applied Ergonomics 工程技术-工程:工业
CiteScore
7.50
自引率
9.40%
发文量
248
审稿时长
53 days
期刊介绍: Applied Ergonomics is aimed at ergonomists and all those interested in applying ergonomics/human factors in the design, planning and management of technical and social systems at work or leisure. Readership is truly international with subscribers in over 50 countries. Professionals for whom Applied Ergonomics is of interest include: ergonomists, designers, industrial engineers, health and safety specialists, systems engineers, design engineers, organizational psychologists, occupational health specialists and human-computer interaction specialists.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信