Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience.

IF 2.3 Q2 SPORT SCIENCES
Frontiers in Sports and Active Living Pub Date : 2024-12-03 eCollection Date: 2024-01-01 DOI:10.3389/fspor.2024.1441607
Lars Domino Østergaard, Christian Lund Nørgaard Straszek, Lasse Nørgaard Frandsen
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引用次数: 0

Abstract

Introduction: Over the past few years, attention has focused on how physical activity can enhance esports players' performance. For example, complementing esports training with physical activities has been explored. However, most of these activities are based on traditional strength or endurance-related exercises, which do not align with the interests of children attending organized esports clubs.

Methods: In this study, we investigate playful physical activities. Our research is based on qualitative pilot studies, where we observed and interviewed players (N = 77) and coaches (N = 12) from nine organized esports clubs for two to four months per club. We explored their experiences with playful physical activities implemented during esports training. Using a reflexive thematic analytical approach, we revisited and analyzed the data.

Results: The results are presented in this paper as three nonfictional short stories, creatively describing the lived experiences of the players and coaches. We emphasize patterns of shared meaning and identify the "What's" and "How's" associated with esports training when playful physical activities are incorporated. Despite differences in form, duration, and intensity compared to activities referenced in the literature on esports and performance, our results demonstrate that playful activities positively influence esports players' skills and performance.

Discussion: Furthermore, our findings suggest that playful physical activities, as opposed to traditional strength and endurance exercises, often associated with physical activity, are acceptable for esports coaches. However, for maximum impact, these activities must be relevant and directly related to the games played in the esports clubs. Based on our research, we recommend implementing playful physical activities that align with the actual esports training to support developing and optimizing players' esports skills and performance.

表演和体力活动。丹麦电子竞技俱乐部在训练中实施的有趣活动如何影响玩家的表现体验。
引言:在过去的几年里,人们一直关注体育活动如何提高电子竞技选手的表现。例如,已经探索了将电子竞技训练与体育活动相结合。然而,这些活动大多是基于传统的力量或耐力相关的练习,这与参加有组织的电子竞技俱乐部的孩子们的兴趣不一致。方法:在本研究中,我们调查了好玩的体育活动。我们的研究基于定性试点研究,我们对9个有组织的电子竞技俱乐部的玩家(N = 77)和教练(N = 12)进行了2至4个月的观察和访谈。我们通过电子竞技训练期间实施的有趣的体育活动来探索他们的体验。使用反身性主题分析方法,我们重新访问和分析了数据。结果:本文以三个非虚构的短篇故事的形式,创造性地描述了运动员和教练的生活经历。我们强调共享意义的模式,并确定与电子竞技训练相关的“What's”和“How's”,同时将有趣的体育活动纳入其中。尽管与文献中关于电子竞技和表现的活动相比,游戏的形式、持续时间和强度有所不同,但我们的研究结果表明,游戏活动对电子竞技选手的技能和表现有积极的影响。讨论:此外,我们的研究结果表明,与传统的力量和耐力训练相反,有趣的体育活动通常与体育活动有关,这对电子竞技教练来说是可以接受的。然而,为了获得最大的影响,这些活动必须与电子竞技俱乐部中所玩的游戏相关并直接相关。根据我们的研究,我们建议实施与实际电子竞技训练相结合的有趣的体育活动,以支持发展和优化玩家的电子竞技技能和表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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