Experiences of Nurse Educators Using Virtual Games in Nursing Education: A Qualitative Study.

Yadigar Ordu, Nurcan Calişkan
{"title":"Experiences of Nurse Educators Using Virtual Games in Nursing Education: A Qualitative Study.","authors":"Yadigar Ordu, Nurcan Calişkan","doi":"10.1097/jnr.0000000000000651","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Virtual games developed for educational purposes have an important place in the education of nursing students.</p><p><strong>Purpose: </strong>This study was designed to investigate the experiences of nurse educators regarding the use of virtual games in nursing education.</p><p><strong>Methods: </strong>A descriptive qualitative design was used in this research, which was conducted between June and August 2022. The participants included 18 nurse educators, all of whom were working in the nursing department at several universities in Turkey and selected using purposeful sampling. The data were collected using the Educator Information Form and the Semi-Structured Interview Form. The participants were contacted by e-mail. Participant interviews, which took approximately 30-45 minutes to complete, were conducted online via Zoom. The interviews were recorded with participant approval and then transcribed verbatim. Braun and Clarke's method and MAXQDA 2022 software were used to analyze the data.</p><p><strong>Results: </strong>Five themes were identified: (a) opinions of the nurse educators, (b) feedback received by nurse educators from students, (c) nurse educator experiences, (d) nurse educator suggestions for the use of virtual games, and (e) nurse educator suggestions for virtual game developers.</p><p><strong>Conclusions/implications for practice: </strong>The participants expressed support for using virtual games in nursing education; received both positive and negative related feedback from students; reported positive and negative experiences with these games; made suggestions for gaming methods and dissemination; and offered related planning, professional support, and other recommendations to game developers. The use of games in nursing education should be expanded, training programs should be organized for nurse educators considering game development, and similar studies should be conducted on larger study samples. The findings provide important information to nurse educators who are considering developing virtual games. The experiences of nurse educators regarding the use of virtual games are quite interesting, and the number of nurse educators involved in developing these games is quite low.</p>","PeriodicalId":94242,"journal":{"name":"The journal of nursing research : JNR","volume":" ","pages":"e368"},"PeriodicalIF":0.0000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The journal of nursing research : JNR","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1097/jnr.0000000000000651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Virtual games developed for educational purposes have an important place in the education of nursing students.

Purpose: This study was designed to investigate the experiences of nurse educators regarding the use of virtual games in nursing education.

Methods: A descriptive qualitative design was used in this research, which was conducted between June and August 2022. The participants included 18 nurse educators, all of whom were working in the nursing department at several universities in Turkey and selected using purposeful sampling. The data were collected using the Educator Information Form and the Semi-Structured Interview Form. The participants were contacted by e-mail. Participant interviews, which took approximately 30-45 minutes to complete, were conducted online via Zoom. The interviews were recorded with participant approval and then transcribed verbatim. Braun and Clarke's method and MAXQDA 2022 software were used to analyze the data.

Results: Five themes were identified: (a) opinions of the nurse educators, (b) feedback received by nurse educators from students, (c) nurse educator experiences, (d) nurse educator suggestions for the use of virtual games, and (e) nurse educator suggestions for virtual game developers.

Conclusions/implications for practice: The participants expressed support for using virtual games in nursing education; received both positive and negative related feedback from students; reported positive and negative experiences with these games; made suggestions for gaming methods and dissemination; and offered related planning, professional support, and other recommendations to game developers. The use of games in nursing education should be expanded, training programs should be organized for nurse educators considering game development, and similar studies should be conducted on larger study samples. The findings provide important information to nurse educators who are considering developing virtual games. The experiences of nurse educators regarding the use of virtual games are quite interesting, and the number of nurse educators involved in developing these games is quite low.

护理教育工作者在护理教育中使用虚拟游戏的经验:一项质的研究。
背景:目的:本研究旨在调查护士教育者在护理教育中使用虚拟游戏的经验:本研究采用描述性定性设计,于 2022 年 6 月至 8 月间进行。参与者包括 18 名护士教育工作者,他们都在土耳其几所大学的护理系工作,是通过有目的的抽样选出的。研究使用教育者信息表和半结构式访谈表收集数据。我们通过电子邮件与参与者取得联系。参与者的访谈通过 Zoom 在线进行,大约需要 30-45 分钟完成。经参与者同意后,对访谈进行录音,然后逐字记录。采用布劳恩和克拉克的方法以及 MAXQDA 2022 软件对数据进行分析:确定了五个主题:(结果:确定了五个主题:(a)护士教育者的观点;(b)护士教育者从学生那里得到的反馈;(c)护士教育者的经验;(d)护士教育者对使用虚拟游戏的建议;(e)护士教育者对虚拟游戏开发者的建议:参与者表示支持在护理教育中使用虚拟游戏;从学生那里获得了积极和消极的相关反馈;报告了使用这些游戏的积极和消极经验;对游戏方法和传播提出了建议;并向游戏开发者提出了相关规划、专业支持和其他建议。应扩大游戏在护理教育中的应用,为考虑开发游戏的护士教育者组织培训项目,并在更大的研究样本中开展类似研究。研究结果为考虑开发虚拟游戏的护士教育者提供了重要信息。护士教育者在使用虚拟游戏方面的经验相当有趣,而参与开发这些游戏的护士教育者人数却相当少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信