Differential neural processing of reward and self-relevance in a social gambling paradigm.

IF 2.5 3区 医学 Q2 BEHAVIORAL SCIENCES
Mathew R Hammerstrom, Gordon Binsted, Olave E Krigolson
{"title":"Differential neural processing of reward and self-relevance in a social gambling paradigm.","authors":"Mathew R Hammerstrom, Gordon Binsted, Olave E Krigolson","doi":"10.3758/s13415-024-01247-z","DOIUrl":null,"url":null,"abstract":"<p><p>We preferentially process self-related information. However, less is known about how this advantage extends to reward processing and if this process is sensitive to a continuum of self-relevance. Specifically, do we dissociate ourselves from all others when processing rewards, or do those we know personally also enjoy self-related biases? To address this, we recorded electroencephalographic (EEG) data from 30 undergraduate student participants who played a simple two-choice \"bandit\" gambling game where a photo presented before each gamble indicated whether it benefited either the participant, an individual they knew, or a person they did not know. Temporal spatial principal components analysis (tsPCA) of EEG data evoked by target photos revealed a component consistent with attention and early perceptual processing (the P200), while analysis of data evoked by the feedback stimuli revealed a component consistent with reward processing (the reward positivity). Results demonstrated that P200 component scores were larger for self-gambles than both known- and unknown-other target photos. Interestingly, and contrary to previous findings, reward positivity component scores were similar for all gambles independent of perceived ownership. Our findings suggest that, when gambling for individuals on a continuum of self-relevance, the potential for monetary gain based on the self-relevance cues is differentially processed for ourselves while the actual reward is not. We suggest that the known-other gambling target introduced an empathy-like effect, contesting the self-bias in reward processing.</p>","PeriodicalId":50672,"journal":{"name":"Cognitive Affective & Behavioral Neuroscience","volume":" ","pages":""},"PeriodicalIF":2.5000,"publicationDate":"2024-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Affective & Behavioral Neuroscience","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3758/s13415-024-01247-z","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BEHAVIORAL SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

We preferentially process self-related information. However, less is known about how this advantage extends to reward processing and if this process is sensitive to a continuum of self-relevance. Specifically, do we dissociate ourselves from all others when processing rewards, or do those we know personally also enjoy self-related biases? To address this, we recorded electroencephalographic (EEG) data from 30 undergraduate student participants who played a simple two-choice "bandit" gambling game where a photo presented before each gamble indicated whether it benefited either the participant, an individual they knew, or a person they did not know. Temporal spatial principal components analysis (tsPCA) of EEG data evoked by target photos revealed a component consistent with attention and early perceptual processing (the P200), while analysis of data evoked by the feedback stimuli revealed a component consistent with reward processing (the reward positivity). Results demonstrated that P200 component scores were larger for self-gambles than both known- and unknown-other target photos. Interestingly, and contrary to previous findings, reward positivity component scores were similar for all gambles independent of perceived ownership. Our findings suggest that, when gambling for individuals on a continuum of self-relevance, the potential for monetary gain based on the self-relevance cues is differentially processed for ourselves while the actual reward is not. We suggest that the known-other gambling target introduced an empathy-like effect, contesting the self-bias in reward processing.

求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
5.00
自引率
3.40%
发文量
64
审稿时长
6-12 weeks
期刊介绍: Cognitive, Affective, & Behavioral Neuroscience (CABN) offers theoretical, review, and primary research articles on behavior and brain processes in humans. Coverage includes normal function as well as patients with injuries or processes that influence brain function: neurological disorders, including both healthy and disordered aging; and psychiatric disorders such as schizophrenia and depression. CABN is the leading vehicle for strongly psychologically motivated studies of brain–behavior relationships, through the presentation of papers that integrate psychological theory and the conduct and interpretation of the neuroscientific data. The range of topics includes perception, attention, memory, language, problem solving, reasoning, and decision-making; emotional processes, motivation, reward prediction, and affective states; and individual differences in relevant domains, including personality. Cognitive, Affective, & Behavioral Neuroscience is a publication of the Psychonomic Society.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信