"Enhancing cognitive and social functioning in acquired brain Injury: The role of virtual reality and computerized cognitive training".

IF 1.4 4区 心理学 Q4 CLINICAL NEUROLOGY
Raquel Vasconcelos, Mónica Nóbrega, Sergi Bermúdez I Badia, Ana Lúcia Faria
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引用次数: 0

Abstract

Introduction: Cognitive deficits in acquired brain injury patients, particularly in domains like attention, memory, executive function, and social cognition, affect patients' quality of life. While rehabilitation strategies often focus on conventional methods, emerging technologies like Virtual Reality and computerized cognitive training offer new approaches. This study explores the efficacy of a tablet-based cognitive training program and the use of Virtual Reality for social cognition assessment .

Methods: A single-blind, randomized controlled study was conducted with 12 acquired brain injury patients. Participants were divided into experimental (N = 6) and control (N = 6) groups. The experimental group received 12 sessions of cognitive training using Task Generator 2.0, while the control group received time-matched treatment-as-usual. Neuropsychological assessments, including CogMap-SC for social cognition, were performed before and after the intervention.

Results: The experimental group showed significant improvements across cognitive domains (memory, attention, executive function and social cognition) compared to the control group. The reliable change index indicated significant individual improvements in the experimental group, particularly in social cognition and overall quality of life.

Conclusion: This study shows promising evidence that Virtual Reality and computerized cognitive training can benefit these patients. However, limitations, such as sample size, call for further investigation to consolidate these findings.

"增强后天性脑损伤患者的认知和社会功能:虚拟现实和计算机化认知训练的作用"。
获得性脑损伤患者的认知缺陷,特别是在注意、记忆、执行功能和社会认知等领域,影响患者的生活质量。虽然康复策略通常侧重于传统方法,但虚拟现实和计算机化认知训练等新兴技术提供了新的方法。本研究探讨了基于片剂的认知训练项目和虚拟现实技术在社会认知评估中的应用效果。方法:采用单盲、随机对照研究,对12例获得性脑损伤患者进行研究。将参与者分为实验组(N = 6)和对照组(N = 6)。实验组使用Task Generator 2.0接受了12次认知训练,而对照组则接受了与时间匹配的常规治疗。在干预前后分别进行神经心理学评估,包括社会认知的CogMap-SC。结果:与对照组相比,实验组在认知领域(记忆、注意力、执行功能和社会认知)均有显著改善。可靠的变化指数表明,实验组的个体显著改善,特别是在社会认知和整体生活质量方面。结论:这项研究显示了有希望的证据,虚拟现实和计算机认知训练可以使这些患者受益。然而,样本量等限制要求进一步调查以巩固这些发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Applied Neuropsychology-Adult
Applied Neuropsychology-Adult CLINICAL NEUROLOGY-PSYCHOLOGY
CiteScore
4.50
自引率
11.80%
发文量
134
期刊介绍: pplied Neuropsychology-Adult publishes clinical neuropsychological articles concerning assessment, brain functioning and neuroimaging, neuropsychological treatment, and rehabilitation in adults. Full-length articles and brief communications are included. Case studies of adult patients carefully assessing the nature, course, or treatment of clinical neuropsychological dysfunctions in the context of scientific literature, are suitable. Review manuscripts addressing critical issues are encouraged. Preference is given to papers of clinical relevance to others in the field. All submitted manuscripts are subject to initial appraisal by the Editor-in-Chief, and, if found suitable for further considerations are peer reviewed by independent, anonymous expert referees. All peer review is single-blind and submission is online via ScholarOne Manuscripts.
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