RecGS: Removing Water Caustic With Recurrent Gaussian Splatting

IF 4.6 2区 计算机科学 Q2 ROBOTICS
Tianyi Zhang;Weiming Zhi;Braden Meyers;Nelson Durrant;Kaining Huang;Joshua Mangelson;Corina Barbalata;Matthew Johnson-Roberson
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引用次数: 0

Abstract

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this letter, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3D Gaussian Splatting (3DGS), to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our proposed RecGS paradigm can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.
RecGS:用循环高斯溅射去除苛性水
水焦散在浅水区海底成像数据中很常见。从图像中去除苛性模式的传统方法通常依赖于2D滤波或对带注释的数据集进行预训练,这阻碍了将其推广到具有3D结构的真实海底数据时的性能。在这篇文章中,我们提出了一种新的方法,即循环高斯溅射(RecGS),它利用了当今逼真的3D重建技术,3D高斯溅射(3DGS),从海底图像中分离焦散。利用水下机器人拍摄的一系列图像,循环构建3DGS,并在每次迭代中对焦散进行低通滤波分解。在实验中,我们分析和比较了不同的方法,包括联合优化、二维滤波和深度学习方法。结果表明,我们提出的RecGS模式可以有效地将腐蚀性从海底分离出来,改善视觉外观,并且可以潜在地应用于更多光照不一致的问题。
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来源期刊
IEEE Robotics and Automation Letters
IEEE Robotics and Automation Letters Computer Science-Computer Science Applications
CiteScore
9.60
自引率
15.40%
发文量
1428
期刊介绍: The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.
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