How streamer credibility affects viewers’ willingness to pay for online games: a social identity perspective

Umut Kubat Dokumacı
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引用次数: 0

Abstract

Purpose

This paper proposes a structural model that explores the relationship between game/esports streamers’ credibility dimensions and viewers’ willingness to spend money (WTP) on online games. The study seeks to uncover the underlying mechanisms in this relationship by drawing on the source credibility model, social identity theory and S-O-R framework.

Design/methodology/approach

The study utilized an online survey conducted through Qualtrics survey software to validate the proposed framework. The sample (N = 612) consisted of viewers of a Turkish esports live streamer with a substantial following on both Twitch and YouTube. The main research framework was tested using AMOS 22, and the serial mediation analyses were done using Process v3.0 on SPSS.

Findings

The findings of this study are significant, revealing that streamer credibility (SC) factors – trustworthiness, attractiveness and expertise – have a profound impact on the response variables purchase intention (PI) and WTP through streamer identification (STI). Moreover, the study uncovers that the time spent watching the streamer significantly influences WTP for games, a crucial insight for the gaming industry.

Practical implications

By bridging the realms of social identity theory and the source credibility model within the context of game streaming, this study charts new territory in understanding the intricate web of factors shaping consumer behaviour in live-stream gaming environments. It highlights the multifaceted nature of viewer-streamer interactions and their implications for marketers and industry stakeholders seeking to navigate the expanding landscape of live stream commerce.

Originality/value

This paper offers a novel structural framework that synthesizes multiple perspectives to investigate the relationship between esports streamers’ credibility and viewers’ spending behaviour. By incorporating concepts from the source credibility model, social identity theory and S-O-R framework, the study not only expands upon existing theories of identity in the streaming domain but also provides a comprehensive understanding of the factors influencing consumer behaviour in online gaming environments.

主播信誉如何影响观众为网络游戏付费的意愿:一个社会身份的视角
本文提出了一个结构模型,探讨游戏/电子竞技主播可信度维度与观众在线游戏消费意愿(WTP)之间的关系。本研究试图通过来源可信度模型、社会认同理论和S-O-R框架来揭示这种关系的潜在机制。设计/方法/方法本研究利用Qualtrics调查软件进行的在线调查来验证所提出的框架。样本(N = 612)由土耳其电竞直播的观众组成,他们在Twitch和YouTube上都有大量粉丝。主要研究框架采用AMOS 22进行检验,序列中介分析采用SPSS软件Process v3.0进行。本研究的发现是显著的,揭示了流线可信度(SC)因素——可信度、吸引力和专业度——通过流线识别(STI)对购买意向(PI)和WTP的响应变量产生了深远的影响。此外,该研究还发现,观看主播的时间会显著影响游戏的WTP,这对游戏行业来说是一个至关重要的洞察。通过将社会认同理论和游戏流媒体背景下的来源可信度模型连接起来,本研究为理解在直播游戏环境中塑造消费者行为的复杂因素网络开辟了新的领域。它强调了观众与流媒体互动的多面性,以及它们对营销人员和行业利益相关者寻求在不断扩大的直播商业领域中导航的影响。原创性/价值本文提供了一个新颖的结构框架,综合了多个视角来研究电子竞技主播的可信度与观众的消费行为之间的关系。通过整合来源可信度模型、社会身份理论和S-O-R框架的概念,该研究不仅扩展了流媒体领域现有的身份理论,而且还提供了对在线游戏环境中影响消费者行为的因素的全面理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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