The impact of game play on dementia knowledge: A student evaluation of the Dementia Inequalities Game.

Clarissa Giebel, Helen Marshall, Jacqui Cannon, Warren Donnellan, Heather Bullen, Elizabeth Lomas, Bridget Porritt, Anna Rees, Simon Curran, Hilary Tetlow, Mark Gabbay
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Abstract

Background: People with dementia and carers can face many barriers, or inequalities, in accessing a diagnosis or care. These barriers are unjust and can be addressed by the right interventions, to ensure that everyone receives equitable access to diagnosis and care. A lack of knowledge about dementia in the health and social care workforce is a recognised barrier. The Dementia Inequalities Game was co-produced with people with personal, professional, and voluntary sector experiences of dementia, and offers an educational tool to educate people about dementia and associated inequalities and overcome this knowledge gap in the current and future (in training) workforce. Aims: The aim of this study was to assess the impact of playing the co-produced Dementia Inequalities Game on knowledge about dementia and associated inequalities in health care, allied health professional, nursing and psychology students.Methods: We conducted 11 game play workshops as part of regular teaching in undergraduate and postgraduate courses in psychology, nursing, occupational therapy, physiotherapy, orthoptics, and radiography at one University in the North of England. Students did not have to partake in the workshops. Participating students completed a brief before and after knowledge questionnaire about dementia and inequalities. Paired samples t-tests were used to compare ratings of knowledge of dementia and associated inequalities before and after game play.Findings: Three-hundred-and-eighteen students took part in the workshops, with 312 fully completed questionnaires. The largest cohort of students (49%) were studying for a degree in nursing. Playing the game significantly increased knowledge about dementia (p < .001) and dementia inequalities (p < .001).Implications: Playing the Dementia Inequalities Game is an effective tool to improve knowledge about dementia and associated inequalities in health care and psychology students. Using the game as an educational and sociable intervention in health and social care professionals is a next avenue to test.

游戏对痴呆症知识的影响:一名学生对痴呆症不平等游戏的评价。
背景:痴呆症患者和护理人员在获得诊断或护理方面可能面临许多障碍或不平等。这些障碍是不公正的,可以通过正确的干预措施加以解决,以确保每个人都能公平获得诊断和护理。卫生和社会护理人员缺乏关于痴呆症的知识是公认的障碍。痴呆症不平等游戏是与具有痴呆症个人、专业和志愿部门经验的人共同制作的,它提供了一种教育工具,教育人们了解痴呆症和相关的不平等现象,并克服当前和未来(培训)劳动力中的这一知识差距。目的:本研究的目的是评估玩共同制作的痴呆不平等游戏对卫生保健、专职卫生专业、护理和心理学学生对痴呆和相关不平等的认识的影响。方法:我们在英格兰北部的一所大学开展了11个游戏研讨会,作为心理学、护理学、职业治疗、物理治疗、正视光学和放射学等本科和研究生课程的常规教学的一部分。学生们不必参加工作坊。参与的学生完成了一份简短的关于痴呆症和不平等的知识问卷。配对样本t检验用于比较游戏前后痴呆知识等级和相关不平等。调查结果:318名学生参加了研讨会,312份完整的问卷。最大的学生群体(49%)正在攻读护理学位。玩游戏显著增加了人们对痴呆症(p < 0.001)和痴呆症不平等(p < 0.001)的认识。启示:玩痴呆不平等游戏是一个有效的工具,以提高对痴呆症和相关的不平等在卫生保健和心理学学生的知识。将游戏作为健康和社会护理专业人员的教育和社交干预是下一个测试途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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