Employing an Embedded Renderer as Recognition Tool for Odometry, Map-Building, Navigation, and Localization on Active Sensing Robotics

Park Kunbum;Tsuchiya Takeshi
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Abstract

This study proposes a method that employs a renderer as a tool for environmental recognition. In the proposed system, features are extracted from sensors and cameras; the renderer represents scenes in a 3-D space to suit the purpose of the applications, and the applications resample the scenes to achieve their purpose after manipulating the renderer. As an example, this study presents implementation mechanisms of environmental recognition—odometry, map-building, navigation, and localization of automotive indoor robots. This method has a higher computational cost than typical feature-based methods; however, the algorithms are considerably intuitive. Although commercial rendering engines cannot be used as they are, a lightweight rendering engine dedicated to recognition can operate in embedded systems to enable real-time recognition. In addition, this study presents an experiment that corresponds to the simulation of moving robots indoors. In conclusion, this study proposes a change from the perspective of adopting a renderer–a well-established software technology that has been thoroughly investigated and can manipulate space–as an essential tool in the recognition framework.
采用嵌入式渲染器作为主动传感机器人的里程计、地图构建、导航和定位识别工具
本研究提出了一种使用渲染器作为环境识别工具的方法。在该系统中,从传感器和相机中提取特征;渲染器在3d空间中表示场景以适应应用程序的目的,应用程序在操纵渲染器后重新采样场景以实现其目的。以汽车室内机器人为例,介绍了环境识别-里程计、地图构建、导航和定位的实现机制。与典型的基于特征的方法相比,该方法具有较高的计算成本;然而,这些算法相当直观。尽管商业渲染引擎不能按原样使用,但是专门用于识别的轻量级渲染引擎可以在嵌入式系统中运行,从而实现实时识别。此外,本研究还提出了一个与室内移动机器人仿真相对应的实验。总之,本研究提出了一种改变,从采用渲染器的角度出发,将渲染器作为识别框架中的基本工具。渲染器是一种成熟的软件技术,已经被彻底研究并可以操纵空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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