Art therapy to control nail biting using a cognitive behavioral approach through new innovative game and animation.

Sevil Momeni Shabanı, Fatemeh Darabi, Ahad Azimi, Nazila Nejaddagar, Keyvan Vaziri, Masoud Shabani
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引用次数: 0

Abstract

Background: Nail biting is categorized as a habitual behavior, commonly observed in children and occasionally in adults. This disorder occurs unconsciously, with individuals often unaware of their behavior. Since there are physical and psychological complications and quality of life problems in nail -biting, addressing this problem is very important and there are many theories in support of art therapy including: psychodynamic; humanistic (phenomenological, gestalt, person centered); psycho-educational (behavioral, cognitive behavioral, developmental); systemic (family and group therapy); as well as integrative and eclectic approaches. Art therapy, applied through various methods, serves as a strategy for habit modification. This study evaluates the impact of art therapy as a game and animation on controlling nail biting.

Methods: The research was conducted as a single-group clinical trial, assessing participants before and after the intervention without a control group. The sample size was 14 participants, picked by the convenience technique. All students were referred to a counseling service center for nail-biting management. Seven girls and seven boys aged 9-12 participated in this study. Initially, the children were medically examined to confirm their physical well-being. Subsequently, assessments were made regarding parenting styles and anxiety levels, followed by baseline measurements and documentation of nail-biting frequency prior to the counseling intervention. Considering the importance of family support in empathizing with the child and the role of loneliness and anxiety in nail biting, two questionnaires (Goodenough's Draw-a-Man Test and Baumrind's Parenting Style Inventory) have been used for this study. A game and animation that increases self-awareness skills and reveals the cognitive error of the false pleasure of nail biting for the child, as well as alternative preventive behaviors are used in this study. Parents and children were then instructed as to how to use the new games and animations created for this purpose as part of the counseling sessions to address nail biting. The frequency of nail biting was monitored throughout the study, and finally, the data were subjected to a statistical analysis. It should be said that not having a control group in this research is one of the limitations of the study.

Results: The results indicated a remarkable improvement in nail biting frequency following the introduction of the games, demonstrating a significant reduction in the behavior. The findings showed that the total number of times of nail biting in the group increased from 149 times a day at the beginning of the study to 20 times a day at the end of the intervention, and it actually shows an 86 percent decrease in the habit of nail biting in the group.

Conclusion: Given the effectiveness of the art therapy intervention in curbing nail biting, it is recommended that future research be conducted as a controlled clinical trial with parallel groups and a larger sample. Additionally, at the beginning of studies related to art therapy and habitual behavioral disorders, it is better to measure children's life skills, including self-awareness, problem-solving skills, and creative thinking. Dealing with various tools and methods of art therapy in a comparative manner is another research need in the future because it provides a suitable structure for digital and internet-based services and finally artificial intelligence in this field.

通过新的创新游戏和动画,利用认知行为方法来控制咬指甲的艺术疗法。
背景:咬指甲被归类为一种习惯行为,常见于儿童,偶尔见于成人。这种疾病是在无意识中发生的,个体通常没有意识到自己的行为。由于咬指甲有生理和心理并发症和生活质量问题,解决这个问题是非常重要的,有许多理论支持艺术治疗,包括:心理动力学;人本主义(现象学、格式塔、以人为本);心理教育(行为、认知行为、发展);全身性(家庭和团体治疗);以及综合和折衷的方法。艺术疗法通过各种方法应用,作为习惯改变的策略。本研究评估艺术治疗作为游戏和动画对控制咬指甲的影响。方法:采用单组临床试验,对干预前后受试者进行评估,不设对照组。样本量为14名参与者,由便利技术挑选。所有学生都被转介到咨询服务中心进行咬指甲管理。7名9-12岁的女孩和7名男孩参加了这项研究。最初,对这些儿童进行了医学检查,以确认他们的身体健康。随后,对父母教养方式和焦虑水平进行了评估,随后进行了基线测量,并在咨询干预之前记录了咬指甲的频率。考虑到家庭支持在同情孩子方面的重要性,以及孤独和焦虑在咬指甲方面的作用,本研究使用了两份问卷(Goodenough's Draw-a-Man Test和Baumrind's Parenting Style Inventory)。本研究采用了一种游戏和动画来提高儿童的自我意识技能,并揭示了儿童对咬指甲虚假快乐的认知错误,以及其他预防行为。然后,父母和孩子们被指导如何使用为此目的而制作的新游戏和动画,作为咨询会议的一部分来解决咬指甲问题。在整个研究过程中监测咬指甲的频率,最后对数据进行统计分析。应该说,在这项研究中没有一个对照组是研究的局限性之一。结果:结果表明,在引入游戏后,咬指甲的频率有了显著的改善,表明这种行为有了显著的减少。研究结果显示,这组人咬指甲的总次数从研究开始时的每天149次增加到干预结束时的每天20次,实际上表明这组人咬指甲的习惯减少了86%。结论:鉴于艺术治疗干预对抑制咬甲行为的有效性,建议今后开展平行组、大样本对照临床试验。此外,在艺术治疗和习惯性行为障碍相关的研究开始时,最好测量儿童的生活技能,包括自我意识、解决问题的能力和创造性思维。以比较的方式处理艺术治疗的各种工具和方法是未来的另一个研究需要,因为它为该领域的数字和基于互联网的服务以及最终的人工智能提供了合适的结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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