The role of stereopsis in microsurgical performance on the EYESi ophthalmic surgical simulator.

IF 0.8 Q4 OPHTHALMOLOGY
Hanouf Alkharashi, Robert LaRoche, Leah Walsh, David Westwood
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Abstract

Introduction: There remains a lack of compelling objective evidence on whether stereopsis is necessary for an ophthalmic surgical career. It is also unclear if high-grade stereoacuity correlates with better surgical performance. The present study attempts to address this question by comparing the simulated surgical performance of subjects with different levels of stereoacuity using a virtual reality (VR) intraocular surgical simulator (EYESi, VRmagic, Mannheim, Germany). Methods: Subjects were tested based on their stereoacuity level and stratified in three age-matched groups: normal stereopsis, subnormal stereopsis, and patients with no measurable stereoacuity in the clinical setting. Eleven subjects in each group to make a total of 33 subjects with no prior surgical experience were recruited from the IWK Health Centre, Halifax, Canada (REB trial registration: 1023183). Subjects performed three attempts on a standardized microsurgical module on the EYESi VR simulator. Results: There was no significant main effect of the stereo-group that the participants belonged to on their total scores, or on the time needed to complete the task, or on the odometer value, or on the amount of injury to surrounding tissues. Discussion: This study showed that for a basic simulated microsurgical task on the EYESI intraocular surgical simulator, the performance of individuals with reduced and absent stereoacuity was statistically indistinguishable from those with normal stereoacuity. Therefore, caution is still recommended when advocating for mandatory high level of stereoacuity as a requirement for admission to training programs in ophthalmology. There is still definite need for solid evidence that stereopsis is necessary to achieve satisfactory skills in ophthalmic microsurgery.

立体视觉在EYESi眼科手术模拟器显微外科手术中的作用。
目前仍缺乏令人信服的客观证据,证明立体视觉是否是眼科外科职业所必需的。同样不清楚的是,高立体视力是否与更好的手术表现相关。本研究试图通过使用虚拟现实(VR)眼内手术模拟器(EYESi, VRmagic, Mannheim, Germany)比较具有不同立体视敏度的受试者的模拟手术表现来解决这个问题。方法:根据受试者的立体视敏水平进行测试,并将其分为三个年龄匹配的组:正常立体视敏、亚正常立体视敏和临床无法测量立体视敏的患者。从加拿大哈利法克斯IWK健康中心(REB试验注册:1023183)招募了33名无手术经验的受试者,每组11名,共计33名。受试者在EYESi VR模拟器上的标准化显微外科模块上进行了三次尝试。结果:参与者所属的立体组对其总分、完成任务所需时间、里程表值、周围组织损伤量均无显著主效应。讨论:本研究表明,在EYESI眼内手术模拟器上进行基本的模拟显微手术任务时,立体视敏度降低和缺失的个体的表现与正常立体视敏度的个体在统计学上没有区别。因此,当提倡强制性的高立体视敏度作为眼科培训项目的入学要求时,仍然建议谨慎。在眼科显微外科手术中,立体视觉是达到满意水平的必要条件,这一点仍然需要确凿的证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Strabismus
Strabismus OPHTHALMOLOGY-
CiteScore
1.60
自引率
11.10%
发文量
30
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