Übersichtsarbeiten / Review Articles. Die Computerspielstörung in der ICD-11: Hintergründe, Kriterien und mögliche Implikationen / Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implications.

IF 0.4 4区 医学 Q4 PSYCHIATRY
Martin Fuchs, André Leonhardt, Kathrin Sevecke
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引用次数: 0

Abstract

Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implications Within 60 years, playing computer games - online or offline, with a computer, games console or smartphone - has developed from a niche activity for mostly young males into a global industry worth billions. Studies show that children and adolescents in particular tend to play digital games for several hours a day, making gaming one of the most common leisure activities for young people. A small proportion of young gamers may develop addictive behaviour with harmful effects on their psychosocial functioning. Following an intense discussion process lasting several years, the World Health Organisation (WHO) responded by introducing the new disorder category, "gaming disorder", which was placed as a second disorder alongside "gambling disorder" in the chapter on behavioural addictions. As with substance-related addiction disorders, computer game addiction is conceptualized within an "addiction triangle" framework, which considers a combination of individual risk factors, environmental factors and factors intrinsic to the game itself. This article presents a discussion of the recently proposed diagnosis of gaming disorder in the context of its diagnostic criteria and aetiological factors and concludes by discussing possible implications for clinical practice.

评论/评论文章。根据ICD-11的游戏障碍:背景、标准和可能的影响。
根据ICD-11:游戏障碍的背景、标准和可能的影响在60年内,玩电脑游戏——在线或离线,用电脑、游戏机或智能手机——已经从一个主要针对年轻男性的小众活动发展成为一个价值数十亿美元的全球产业。研究表明,儿童和青少年尤其倾向于每天玩几个小时的数字游戏,这使得游戏成为年轻人最常见的休闲活动之一。一小部分年轻游戏玩家可能会产生成瘾行为,对他们的社会心理功能产生有害影响。在持续数年的激烈讨论之后,世界卫生组织(世卫组织)通过引入新的疾病类别“游戏障碍”作为回应,在关于行为成瘾的章节中,它与“赌博障碍”并列,被列为第二种疾病。与物质相关的成瘾障碍一样,电脑游戏成瘾在“成瘾三角”框架内被概念化,该框架考虑了个人风险因素、环境因素和游戏本身固有因素的组合。本文从游戏障碍的诊断标准和病因因素出发,讨论了最近提出的游戏障碍诊断,并讨论了对临床实践可能产生的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.50
自引率
16.70%
发文量
66
期刊介绍: Beiträge aus Praxis und Forschung, die sich mit Störungen der Entwicklung von Kindern und Jugendlichen sowie deren psychotherapeutischer Behandlung beschäftigen.
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