Übersichtsarbeiten / Review Articles. Die Computerspielstörung in der ICD-11: Hintergründe, Kriterien und mögliche Implikationen / Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implications.

IF 0.4 4区 医学 Q4 PSYCHIATRY
Martin Fuchs, André Leonhardt, Kathrin Sevecke
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引用次数: 0

Abstract

Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implications Within 60 years, playing computer games - online or offline, with a computer, games console or smartphone - has developed from a niche activity for mostly young males into a global industry worth billions. Studies show that children and adolescents in particular tend to play digital games for several hours a day, making gaming one of the most common leisure activities for young people. A small proportion of young gamers may develop addictive behaviour with harmful effects on their psychosocial functioning. Following an intense discussion process lasting several years, the World Health Organisation (WHO) responded by introducing the new disorder category, "gaming disorder", which was placed as a second disorder alongside "gambling disorder" in the chapter on behavioural addictions. As with substance-related addiction disorders, computer game addiction is conceptualized within an "addiction triangle" framework, which considers a combination of individual risk factors, environmental factors and factors intrinsic to the game itself. This article presents a discussion of the recently proposed diagnosis of gaming disorder in the context of its diagnostic criteria and aetiological factors and concludes by discussing possible implications for clinical practice.

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来源期刊
CiteScore
0.50
自引率
16.70%
发文量
66
期刊介绍: Beiträge aus Praxis und Forschung, die sich mit Störungen der Entwicklung von Kindern und Jugendlichen sowie deren psychotherapeutischer Behandlung beschäftigen.
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