Jorge Jorge, Filipe Cymbron, Pedro Honório da Silva, Pedro Almeida Couto
{"title":"Comparative analysis of visual and cognitive performance in esports athletes and soccer players.","authors":"Jorge Jorge, Filipe Cymbron, Pedro Honório da Silva, Pedro Almeida Couto","doi":"10.1080/08164622.2024.2430637","DOIUrl":null,"url":null,"abstract":"<p><strong>Clinical relevance: </strong>Assessing visual and cognitive performance in athletes is important for optimising training strategies and preventing visual strain in both esports and traditional sports.</p><p><strong>Background: </strong>This study compared visual acuity, refractive error, binocular functions, and cognitive perception measures between esports and soccer players to optimise visual performance strategies.</p><p><strong>Methods: </strong>Twenty-eight male esports athletes and 38 male soccer players were assessed. Visual acuity was measured using an ETDRS chart, and refractive error was assessed with retinoscopy. Phoria was evaluated with the Modified Thorington Technique at distance and near. Fusional vergence ranges and vergence facility were measured using prism bars and a prism flipper. Monocular accommodative facility at near was tested with ± 2.00D flipper lenses. Stereopsis was assessed using the Randot Stereo Test. Perception span, multiple object tracking, and visual reaction time, were evaluated using the Senaptec Sensory Station.</p><p><strong>Results: </strong>Soccer players had significantly better visual acuity than esports athletes. For the right eye, the soccer group had an average decimal visual acuity of 1.1 ± 0.2 compared to 0.9 ± 0.1 in the esports group (<i>p</i> < 0.001). Refractive error analysis showed that esports athletes had more myopia (<i>M</i> =-0.67 ± 1.70D) and higher astigmatism (J0 = 0.47 ± 0.53D) than soccer players (<i>M</i> = 0.6 ± 1.06D, J0 = 0.09 ± 0.43D; <i>p</i> < 0.001). Soccer players demonstrated better negative fusional vergence at distance (<i>p</i> = 0.049) and superior near-accommodative facility (12.4 ± 4.2 cpm vs. 9.4 ± 5.2 cpm; <i>p</i> = 0.025). Soccer players also outperformed esports athletes in multiple object tracking (1811.3 ± 391.3 vs. 1523.4 ± 528.7; <i>p</i> = 0.013). No significant differences were observed in stereopsis or other binocular vision parameters.</p><p><strong>Conclusion: </strong>Soccer players showed superior visual acuity and performance in tasks such as negative fusional vergence and near-accommodative facility compared to esports players. Esports athletes had more myopia and astigmatism, indicating a need for targeted visual interventions.</p>","PeriodicalId":10214,"journal":{"name":"Clinical and Experimental Optometry","volume":" ","pages":"1-6"},"PeriodicalIF":1.7000,"publicationDate":"2024-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Clinical and Experimental Optometry","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/08164622.2024.2430637","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"OPHTHALMOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Clinical relevance: Assessing visual and cognitive performance in athletes is important for optimising training strategies and preventing visual strain in both esports and traditional sports.
Background: This study compared visual acuity, refractive error, binocular functions, and cognitive perception measures between esports and soccer players to optimise visual performance strategies.
Methods: Twenty-eight male esports athletes and 38 male soccer players were assessed. Visual acuity was measured using an ETDRS chart, and refractive error was assessed with retinoscopy. Phoria was evaluated with the Modified Thorington Technique at distance and near. Fusional vergence ranges and vergence facility were measured using prism bars and a prism flipper. Monocular accommodative facility at near was tested with ± 2.00D flipper lenses. Stereopsis was assessed using the Randot Stereo Test. Perception span, multiple object tracking, and visual reaction time, were evaluated using the Senaptec Sensory Station.
Results: Soccer players had significantly better visual acuity than esports athletes. For the right eye, the soccer group had an average decimal visual acuity of 1.1 ± 0.2 compared to 0.9 ± 0.1 in the esports group (p < 0.001). Refractive error analysis showed that esports athletes had more myopia (M =-0.67 ± 1.70D) and higher astigmatism (J0 = 0.47 ± 0.53D) than soccer players (M = 0.6 ± 1.06D, J0 = 0.09 ± 0.43D; p < 0.001). Soccer players demonstrated better negative fusional vergence at distance (p = 0.049) and superior near-accommodative facility (12.4 ± 4.2 cpm vs. 9.4 ± 5.2 cpm; p = 0.025). Soccer players also outperformed esports athletes in multiple object tracking (1811.3 ± 391.3 vs. 1523.4 ± 528.7; p = 0.013). No significant differences were observed in stereopsis or other binocular vision parameters.
Conclusion: Soccer players showed superior visual acuity and performance in tasks such as negative fusional vergence and near-accommodative facility compared to esports players. Esports athletes had more myopia and astigmatism, indicating a need for targeted visual interventions.
期刊介绍:
Clinical and Experimental Optometry is a peer reviewed journal listed by ISI and abstracted by PubMed, Web of Science, Scopus, Science Citation Index and Current Contents. It publishes original research papers and reviews in clinical optometry and vision science. Debate and discussion of controversial scientific and clinical issues is encouraged and letters to the Editor and short communications expressing points of view on matters within the Journal''s areas of interest are welcome. The Journal is published six times annually.