{"title":"Incentive Mechanism Design Toward a Win–Win Situation for Generative Art Trainers and Artists","authors":"Haihan Duan;Abdulmotaleb El Saddik;Wei Cai","doi":"10.1109/TCSS.2024.3415631","DOIUrl":null,"url":null,"abstract":"The recent development of generative art, a typical category of artificial intelligence-generated content (AIGC), is essentially beneficial for social good, which can help amateurs to create artwork and improve experts’ efficiency. However, some artists are opposed to generative art technologies due to the copyright infringement and influence of the artists’ way of earning a living, which makes the artists protest against generative art technologies, causing a lose–lose situation. Adversarial attacks against generative model training are potential solutions to address this issue, while the lose–lose situation cannot be improved. To build a win–win situation, a feasible method is to incentivize the artists to actively contribute their artworks to generative model training without influencing their living or infringing copyright, such as data crowdsourcing, but traditional data crowdsourcing methods cannot well fit the generative art area. Therefore, this article builds a blockchain-based trading system for generative model training data collection and generated artwork circulation. Specifically, this article formulates a social welfare maximization problem based on the reverse auction and designs a corresponding incentive mechanism. The conducted theoretical analysis and numerical evaluation demonstrate the effectiveness of the proposed incentive mechanism toward a win–win situation for generative art model trainers and artists.","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"11 6","pages":"7528-7540"},"PeriodicalIF":4.5000,"publicationDate":"2024-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10586854/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
The recent development of generative art, a typical category of artificial intelligence-generated content (AIGC), is essentially beneficial for social good, which can help amateurs to create artwork and improve experts’ efficiency. However, some artists are opposed to generative art technologies due to the copyright infringement and influence of the artists’ way of earning a living, which makes the artists protest against generative art technologies, causing a lose–lose situation. Adversarial attacks against generative model training are potential solutions to address this issue, while the lose–lose situation cannot be improved. To build a win–win situation, a feasible method is to incentivize the artists to actively contribute their artworks to generative model training without influencing their living or infringing copyright, such as data crowdsourcing, but traditional data crowdsourcing methods cannot well fit the generative art area. Therefore, this article builds a blockchain-based trading system for generative model training data collection and generated artwork circulation. Specifically, this article formulates a social welfare maximization problem based on the reverse auction and designs a corresponding incentive mechanism. The conducted theoretical analysis and numerical evaluation demonstrate the effectiveness of the proposed incentive mechanism toward a win–win situation for generative art model trainers and artists.
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.