Global impacts of video gaming behavior on young adults’ mental health during the COVID-19 pandemic: A systematic literature review

Chulwoo Park , Patricia Angelica , Airi Irene Trisnadi
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Abstract

The COVID-19 pandemic has had a significant impact on the mental health of young adults, and video gaming has emerged as a popular coping mechanism. However, excessive gaming could have negative consequences. The purpose of the study was to understand the relationship between video gaming and the mental health of young adults, globally during the COVID-19 pandemic. We conducted a systematic literature review to investigate the relationship between video gaming and the mental health of young adults during the pandemic. The study followed PRISMA 2020 and conducted a comprehensive literature search in multiple databases: PubMed Central (PMC), Web of Science, CINAHL, and PsycINFO. We found 11 relevant articles published between March 2020 and March 2023, predominantly using online questionnaires and focused on young adults, mostly college students. The findings showed that video gaming had both positive and negative influences on psychological well-being. It served as a coping mechanism for young adults dealing with stress and isolation, providing a sense of belongingness. However, excessive gaming disrupted social interaction and family relationships. Regular gamers were found to adapt better to the virtual environment. The findings highlight calls for accessible mental health resources and awareness to maintain healthy gaming behavior.
在 COVID-19 大流行期间,视频游戏行为对年轻人心理健康的全球影响:系统性文献综述
COVID-19 大流行对年轻人的心理健康产生了重大影响,而电子游戏已成为一种流行的应对机制。然而,过度游戏可能会带来负面影响。本研究旨在了解 COVID-19 大流行期间全球范围内视频游戏与青壮年心理健康之间的关系。我们进行了一项系统性文献综述,以调查大流行期间视频游戏与青壮年心理健康之间的关系。本研究遵循 PRISMA 2020,在多个数据库中进行了全面的文献检索:PubMed Central (PMC)、Web of Science、CINAHL 和 PsycINFO。我们找到了 11 篇发表于 2020 年 3 月至 2023 年 3 月期间的相关文章,这些文章主要采用在线问卷调查的方式,主要针对年轻人,其中大部分是大学生。研究结果表明,视频游戏对心理健康既有积极影响,也有消极影响。它是年轻人应对压力和孤独的一种机制,提供了一种归属感。然而,过度游戏会破坏社会交往和家庭关系。经常玩游戏的人能够更好地适应虚拟环境。研究结果突出表明,人们需要获得心理健康资源,并提高对保持健康游戏行为的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Social sciences & humanities open
Social sciences & humanities open Psychology (General), Decision Sciences (General), Social Sciences (General)
CiteScore
4.20
自引率
0.00%
发文量
0
审稿时长
159 days
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