Adaptive Question–Answer Generation With Difficulty Control Using Item Response Theory and Pretrained Transformer Models

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yuto Tomikawa;Ayaka Suzuki;Masaki Uto
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引用次数: 0

Abstract

The automatic generation of reading comprehension questions, referred to as question generation (QG), is attracting attention in the field of education. To achieve efficient educational applications of QG methods, it is desirable to generate questions with difficulty levels that are appropriate for each learner's reading ability. Therefore, in recent years, several difficulty-controllable QG methods have been proposed. However, conventional methods generate only questions and cannot produce question–answer pairs. Furthermore, such methods ignore the relationship between question difficulty and learner ability, making it challenging to ascertain the appropriate difficulty levels for each learner. To address these issues, in this article, we propose a method for generating question–answer pairs based on difficulty, defined using a statistical model known as item response theory. The proposed difficulty-controllable generation is achieved by extending two pretrained transformer models: bidirectional encoder representations from transformers and text-to-text transfer transformer. In addition, because learners' abilities are generally not knowable in advance, we propose an adaptive QG framework that efficiently estimates the learners' abilities while generating and presenting questions with difficulty levels suitable for their abilities. Through experiments involving real data, we confirmed that the proposed method can generate question–answer pairs with difficulty levels that align with the learners' abilities while efficiently estimating their abilities.
利用项目反应理论和预训练变压器模型生成具有难度控制的自适应问题-答案
自动生成阅读理解问题,即问题生成(QG),在教育领域备受关注。为了实现 QG 方法在教育领域的高效应用,最好能生成难度适合每个学习者阅读能力的问题。因此,近年来提出了几种难度可控的 QG 方法。然而,传统方法只能生成问题,无法生成问答对。此外,这些方法还忽视了问题难度与学习者能力之间的关系,因此要为每个学习者确定适当的难度具有挑战性。为了解决这些问题,我们在本文中提出了一种根据难度生成问题-答案对的方法,该方法使用一种称为 "项目反应理论"(item response theory)的统计模型来定义。所提出的难度可控生成方法是通过扩展两个预先训练好的转换器模型来实现的:转换器的双向编码器表征和文本到文本的转移转换器。此外,由于学习者的能力通常无法事先知晓,我们提出了一种自适应 QG 框架,它能有效地估计学习者的能力,同时生成和呈现难度适合学习者能力的问题。通过使用真实数据进行实验,我们证实所提出的方法可以生成难度与学习者能力相符的问答对,同时有效地估计学习者的能力。
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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