Effectiveness of virtual reality application technology for mathematical creativity

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Flavia Aurelia Hidajat
{"title":"Effectiveness of virtual reality application technology for mathematical creativity","authors":"Flavia Aurelia Hidajat","doi":"10.1016/j.chbr.2024.100528","DOIUrl":null,"url":null,"abstract":"<div><div>As a development of metaverse technology, virtual reality (VR) application technology will be utilized to create a visual experience of abstract mathematical concepts and boost students' mathematical creativity in mathematics education. Thus, this study explores whether abstract mathematical concepts at the college level with VR application technology effectively foster students' mathematical creativity. Ninety-six students followed learning-based VR in mathematics education in Jakarta, Indonesia. The effectiveness of the VR experience was measured through indicators of immersive, interactive, focused attention, and imaginative experiences from the use of VR application technology. Meanwhile, mathematical creativity was measured by the flexibility and originality of students' ideas. Students will implement VR applications designed with 3D objects. After the implementation of the VR application, the creativity questionnaire and the VR technology usage questionnaire became data collection methods. Data analysis used multiple linear regression analysis. The study's results showed a positive impact of virtual reality application technology's immersive and interactive experience on the flexibility of students' mathematical ideas in enhancing mathematical creativity. On the other hand, focused attention and imaginative experiences from virtual reality application technology influenced the acquisition of originality of mathematical ideas in enhancing students' mathematical creativity. This study is essential because it identifies the effectiveness of virtual reality experiences in visualizing abstract mathematical concepts and improving students' mathematical creativity.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100528"},"PeriodicalIF":4.9000,"publicationDate":"2024-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958824001611","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

As a development of metaverse technology, virtual reality (VR) application technology will be utilized to create a visual experience of abstract mathematical concepts and boost students' mathematical creativity in mathematics education. Thus, this study explores whether abstract mathematical concepts at the college level with VR application technology effectively foster students' mathematical creativity. Ninety-six students followed learning-based VR in mathematics education in Jakarta, Indonesia. The effectiveness of the VR experience was measured through indicators of immersive, interactive, focused attention, and imaginative experiences from the use of VR application technology. Meanwhile, mathematical creativity was measured by the flexibility and originality of students' ideas. Students will implement VR applications designed with 3D objects. After the implementation of the VR application, the creativity questionnaire and the VR technology usage questionnaire became data collection methods. Data analysis used multiple linear regression analysis. The study's results showed a positive impact of virtual reality application technology's immersive and interactive experience on the flexibility of students' mathematical ideas in enhancing mathematical creativity. On the other hand, focused attention and imaginative experiences from virtual reality application technology influenced the acquisition of originality of mathematical ideas in enhancing students' mathematical creativity. This study is essential because it identifies the effectiveness of virtual reality experiences in visualizing abstract mathematical concepts and improving students' mathematical creativity.
虚拟现实应用技术对数学创造力的影响
作为元宇宙技术的发展,虚拟现实(VR)应用技术将在数学教育中被用来创造抽象数学概念的视觉体验,提高学生的数学创造力。因此,本研究探讨了在大学阶段利用 VR 应用技术学习抽象数学概念是否能有效培养学生的数学创造力。在印度尼西亚雅加达,96 名学生在数学教育中使用了基于学习的 VR 技术。VR体验的有效性是通过VR应用技术的沉浸式体验、互动式体验、集中注意力体验和想象力体验等指标来衡量的。同时,数学创造力是通过学生想法的灵活性和原创性来衡量的。学生将使用三维物体设计的 VR 应用程序。在实施 VR 应用后,创造力问卷和 VR 技术使用问卷成为数据收集方法。数据分析采用多元线性回归分析。研究结果表明,虚拟现实应用技术的沉浸式交互体验对学生数学思想的灵活性有积极影响,可提高数学创造力。另一方面,虚拟现实应用技术带来的集中注意力和想象力体验影响了学生获得数学思想的独创性,从而提高了学生的数学创造力。这项研究非常重要,因为它确定了虚拟现实体验在将抽象数学概念视觉化和提高学生数学创造力方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
7.80
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信