Xina Jiang , Wen Zhou , Jicheng Sun , Shihong Chen , Anthony Fung
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引用次数: 0
Abstract
Virtual reality (VR) has been widely acknowledged as a highly effective medium for augmenting empathy, enabling individuals to better comprehend and resonate with the emotions and lived experiences of others. Despite its acknowledged potential, the field lacks clear design guidelines and a systematic framework for creating VR environments for empathy training. In this article, we present a practice-led research project in which we triangulated design research using a paired sample t-test to evaluate and optimize the design guidelines of the empathy-training VR design (EVRD) framework. We evaluated the impact of a VR experience, designed based on the EVRD framework, on emotional, cognitive, and behavioral empathy among Chinese higher education students (n=84). A comprehensive assessment approach, including the Interpersonal Reactivity Index, interviews, system log analysis, and monitoring of donation activities was utilized, to measure changes in empathy before and after the VR intervention. The results validated the EVRD framework and demonstrated that it is a practical and systematic tool for designing a VR that training empathy. The findings of this study provide design insights with regard to (1) the process of VR empathy and (2) how to design “doomed-to-fail” interactions to promote cognitive empathy in VR.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...